- Experience: Revision history - Adventure High Wiki

Experience: Revision history

From Adventure High Wiki

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24 July 2021

18 January 2021

14 January 2021

13 January 2021

  • curprev 14:0214:02, 13 January 2021imported>Hentropia 14,764 bytes −3,458 All done here.
  • curprev 13:5513:55, 13 January 2021imported>Hentropiam 18,222 bytes −335 Kate and Derrick. Reese and then some cleanup.
  • curprev 13:1113:11, 13 January 2021imported>Hentropiam 18,557 bytes −59 →‎Next XP (overflow)
  • curprev 13:1013:10, 13 January 2021imported>Hentropia 18,616 bytes −1,232 Redundancy check: Sarah and Molly share the same (XP) curves, though Total XP is marginally different (by 2,482 XP) because Molly isn't initially in the party and starts at level 7.
  • curprev 12:3112:31, 13 January 2021imported>Hentropiam 19,848 bytes +45 Just in case someone ever reaches level 87+ and freaks out after seeing tons of level up messages in the combat log at the beginning of a fight. Also this may trigger Rescue Girl to show up for obvious reasons if you were low on HP already and her rescue timer is ready.
  • curprev 12:2512:25, 13 January 2021imported>Hentropiam 19,803 bytes −515 Sarah and Julia overflow straight to L100 after leveling up from L88 to 89 and L87 to 88 respectively. Overflow can cause characters with a steeper curve to reach L100 earlier but that was kind of ironic. Once I'm done with overflow values for the rest I suppose I'll provide just that, I have the full double-checked spreadsheet at n^1.2 handy if the wiki needs it anyway.
  • curprev 11:4311:43, 13 January 2021imported>Hentropiam 20,318 bytes −118 →‎Experience Tables
  • curprev 11:4311:43, 13 January 2021imported>Hentropiam 20,436 bytes +1 →‎Experience Tables
  • curprev 11:4211:42, 13 January 2021imported>Hentropia 20,435 bytes +2,723 Template for overflow as well - this is the one you should use as of 0.62 until a formula change or fix happens, though keeping the curve as is would be beyond insanity so slightly lowering the exponential growth to say, n^1.15 instead of n^1.2, is a much wiser approach (Derrick needs 477M from 99 to 100 instead of, supposedly, 19B) . Starting with MC/Val because those refresh instantly in room, fighting takes more testing. If a column doesn't have merges, it's still being tested.

12 January 2021

  • curprev 14:1214:12, 12 January 2021imported>Hentropiam 17,712 bytes +11 No edit summary
  • curprev 14:0114:01, 12 January 2021imported>Hentropiam 17,701 bytes −2,428 Next cannot overflow. XP Goal can and it will. It shouldn't be signed to start with but unsigned would still lead to very low Nexts from unsigned overflow instead, so it just needs to be a qword (long long int, 64-bit integer) or a double (64-bit float). Or maybe make the curves a bit more reasonable. Exponential growth never ends well when there's a finite amount of values available to choose from...
  • curprev 12:5412:54, 12 January 2021imported>Hentropiam 20,129 bytes −6 →‎Experience Tables
  • curprev 12:4612:46, 12 January 2021imported>Hentropiam 20,135 bytes +120 →‎Experience Tables: As of version redundancy. Should only really appear once in the entire article, makes it easier to update too. Some dirty testing required to figure out if there's any actual leftover XP with a perfect XP value because fighting millions of monsters would be beyond lunacy.
  • curprev 12:2812:28, 12 January 2021imported>Hentropiam 20,015 bytes 0 No edit summary
  • curprev 12:2612:26, 12 January 2021imported>Hentropiam 20,015 bytes −56 No edit summary
  • curprev 12:2512:25, 12 January 2021imported>Hentropiam 20,071 bytes +114 No edit summary
  • curprev 08:0708:07, 12 January 2021imported>Hentropiam 19,957 bytes −1 No edit summary
  • curprev 08:0608:06, 12 January 2021imported>Hentropia 19,958 bytes +19,958 Probably won't fit on most screens but separating them creates way too many tables. Also had to fix this twice, HTTP 504, FANDOM please get decent servers and work on your wikicode instead of adding that UCP stuff nobody cares about...