imported>Hentropia |
imported>Hentropia |
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| Placeholder for stuff that someone may want to add to the wiki (after making sure it's still correct) as I have no intention to pollute this page with a bio. I am a pretty boring code-obsessed girl and this is all you need to know.
| | All this effort for nothing. Furukawa, myself and all of the contributors who dedicated all of their time on this thing without getting paid a single cent really appreciate it. Meanwhile, people make a casual living doing absolutely nothing and violating all terms of service without a single company liaison giving a damn. |
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| ==Data (WIP)==
| | Screw you and screw your double standards, Fandom. You'll never replace Wikia. |
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| Collecting raw data and (temporarily) putting it here. If you'd like to move it to an actual wiki article, please do so. Thanks!
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| [[Base Stats]] (thanks [[User:Furukawa|Furukawa]])
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| *Deprecated stats: Love (unused), Support (unused, Assistive is the variable for it instead)
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| *Unused variables: [[Victoria]]'s Level, [[Monster Ranch|Chakram]] base cost, some variables appearing multiple times
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| ==Leveling Mechanics==
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| [[Character List|Characters]] need 20% additional XP for each Level. To put it simply: <math>\text{Total XP from Level }a\text{ to }b=\sum_{n=a}^ {b-1}[\text{XP Goal}\times 1.2^{(n-1)}]</math>
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| When a character levels up, they get random stat bonuses to all base stats. This means early characters could become stronger than ones with a higher base Level depending on XP Goal and stat bonus range, so maybe you want to go all D&D gaming night, reload and reroll the level up until you're satisfied with your roll. Keep in mind the odds of getting a perfect level up (maximum bonus to every stat) are abysmal, so there's no need to go too far...
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| Another interesting point is XP Goal is a signed word (32-bit integer) instead of a float, meaning it will overflow into the negatives and the character will gain levels until it becomes positive again or the character reaches Level 100. This allows a Level 85+ character to gain multiple levels if the 20% increase would cause the XP Goal to become negative.
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| The most noticeable case is Derrick's curve as it has the highest XP Goal, leading to the earliest overflow.
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| Check how everyone catches up to Reese. G25=XP needed from L25 to L26. T25=XP needed to go from base to L25.
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| For characters starting higher than Level 1, G1 is an approximate value to help indicate the curve's depth.
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| {| class="article-table sortable"
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| !Name
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| !LV
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| !G1
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| !G6
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| !G7
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| !G10
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| !G12
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| !G25
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| !T25
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| !Level 1-100
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| |-
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| |[[Protagonist]], [[Val]]
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| |1
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| |200
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| |498
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| |598
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| |1034
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| |1489
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| |15934
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| |78661
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| |12705334145
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| |-
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| |[[Sarah]]
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| |1
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| |250
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| |-
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| |[[Julia]]
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| |1
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| |300
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| |-
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| |[[Ashley]], [[Cassandra]]
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| |6
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| |322
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| |800
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| |-
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| |[[Molly]]
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| |7
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| |250
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| |746
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| |-
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| |[[Kate]]
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| |10
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| |233
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| |1200
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| |-
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| |[[Derrick]]
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| |12
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| |337
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| |2500
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| |-
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| |[[Reese]]
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| |25
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| |189
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| | 15000
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| |0
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| |}
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| Characters go back to Level 1 on NG+ and lose all stats. The [[Protagonist]] keeps [[Proficiency]] gains but that's negligible.
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| You wouldn't want to waste '''billions''' of XP now, would you?
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All this effort for nothing. Furukawa, myself and all of the contributors who dedicated all of their time on this thing without getting paid a single cent really appreciate it. Meanwhile, people make a casual living doing absolutely nothing and violating all terms of service without a single company liaison giving a damn.
Screw you and screw your double standards, Fandom. You'll never replace Wikia.