imported>Furukawa |
imported>Hentropia |
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| [[File:Sprite-103-0.png|thumb|32x32px|Sigil.]] | | #REDIRECT [[Adventure High Wiki]] |
| Dungeon sigils are found in various locations of the [[dungeon]] as well as in the [[Mind Dungeon]]s.
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| The sigils allows one to quick jump to that sigil.
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| To activate them, simply touch them and they'll automatically trigger.
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| There's currently six sigils in the dungeon:
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| * On the '''first (1st)''' floor, near the top. You cannot miss it as it's part of the storyline.
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| * On the '''fourth (4th)''' floor, from where you start, go around and head straight down. It's in the middle of the intersection.
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| * On the '''seventh (7th)''' floor, head into the upper right room. It's in the lower right corner.
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| * On the '''twelth (12th)''' floor, head straight left to the small hallway right next to you. Check the bottom 'room' for it.
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| * On the '''fifteenth (15th)''' floor, go into the small 3x3 room near where you start. It's at the top.
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| * On the '''twentieth (20th)''' floor, go to the second room from the top left. It's on the top side of the pool.
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| The Mind Dungeon Sigils allows the [[Protagonist]] to go to the next room, but not go back the way they came.
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| == Trivia ==
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| * If you ignore a sigil but unlock the next one (for example, ignore the floor four sigil but grab the floor seven one), all missed sigils will be activated.
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| ** As of version 0.62, it's possible to activate all five sigils in a single trip, by simply heading to floor twenty and activating it, while ignoring the previous ones.
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| *** However, the odds of dying while doing so are quite high on floors eleven onwards, unless you spent some time leveling.
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| [[Category:Dungeon]]
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| [[Category:Gameplay Mechanics]]
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