- Obedience: Difference between revisions - Adventure High Wiki

Obedience: Difference between revisions

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(Code checks again. Val gains 10 Obedience from each push; the +5 Trust from "Let's be careful" makes it enough to avoid pushing her twice for the massive Trust (not Affection, could have been changed from when the article was written, double-checked the entire scene for negative Affection) penalty as well as getting her too early.)
imported>Hentropia
m (Redirected page to Adventure High Wiki)
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Obedience is a [[Stats|stat]] in Adventure High, though it's the least known one.
#REDIRECT [[Adventure High Wiki]]
 
The higher the obedience, the more of a slave a [[Character list|character]] is to the [[Protagonist]]. Similar to the [[Trust]] stat, a high enough Obedience stat (Trust+Obedience=35) allows you to manually control them in battle as long as they have enough Trust. Otherwise, you'll have to [[Spell List|Persuade]] or enslave them.
 
The only known way to increase the Obedience stat is to enslave characters, or causing [[Spell List|Confuse]] during certain scenes, which increases their Obedience stat slightly.
 
== Trivia ==
* During the [[Intro Transcript|intro scene]], pushing your spell onto [[Val]] once then freeing her increases her Obedience stat enough to make her able to control manually as long as you told her to be careful, while she still won't count as your slave.
** Each push increases Obedience by 10. Doing this more than once, however, drops her [[Trust]] by 10 the second time.
* Obedience is the only stat that affects what people thinks of the Protagonist that lacks some form of [[Item Shop|potion]] to increase.
** This is likely intentional as enslaving people is, presumably, frowned upon.
* The only two characters to [[Base Stats|start with]] a non-zero Obedience are [[Molly]] and [[Victoria]], at 10 and -10 respectively.
** Victoria doesn't really matter as you don't control her as of version 0.62 but considering implemented variables and that she has a set Level, this is planned at some point.
[[Category:Gameplay Mechanics]]

Revision as of 12:00, 24 July 2021