- User:Hentropia: Difference between revisions - Adventure High Wiki

User:Hentropia: Difference between revisions

imported>Hentropia
(Replaced content with "Placeholder for stuff that may be useful. WIP. If you'd like to move something to a wiki article, please do so. Thanks. ==Data== Base Stats *Deprecated stats: Love...")
imported>Hentropia
(Sticking to code and raw data wherever available as this is guaranteed to be 100% accurate for the corresponding versions.)
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Placeholder for stuff that may be useful. WIP. If you'd like to move something to a wiki article, please do so. Thanks.
Placeholder for stuff that may be useful as of '''[[Version History|version]] 0.62'''. If you'd like to move something to a wiki article, please do so. Thanks.


==Data==
*Please bear in mind some of it may be partial or completely deprecated. The version this applies to is shown above in '''bold'''.
 
[[Base Stats]]
 
*Deprecated stats: Love (unused), Support (unused, Assistive is the variable for it instead)
*Unused variables: [[Victoria]]'s Level, [[Monster Ranch|Chakram]] base cost, some variables appearing multiple times
 
==Game Mechanics: Additions==


===General===
==General==


*35 [[Trust]] is required to control a party member who is not a slave. Free Will Battle Mode ignores this.
*35 [[Trust]] is required to control a party member who is not a slave. "Free Will" ignores this.
*Loading a savestate while not already playing will send you to the [[Protagonist]]'s room.
*Loading a savestate while not already playing will send you to the [[Protagonist]]'s room.


===Battle Time===
==Data==


When a battle triggers, several things can happen:
[[Base Stats]]
*If one or both monsters are intimidated by the Protagonist's high level and Monsters Flee is on, they will run away, leaving behind 7/15th of their battle rewards. Note that in order to get battle rewards, there must be no monsters left on the battlefield.
*If at least one monster did not flee, the battle proceeds as follows.
 
Every target starts with a set Act. Every tick, Act is reduced by a set amount depending on [[Speed]], [[Stamina]] and any buffs or debuffs. The first target to get to Act 1 or less gets to act, then the process repeats as everyone takes their turns until the battle is over.
*KO'd targets cannot act and their Act counter will not decrease until the end of the fight or they are revived.
*If a target gets to act, everyone's Act recovery process is temporarily halted until their turn is over.
*Each action increases Act by the corresponding Delay value. More powerful actions generally are slower and have higher Delay and Stamina cost. This ends the user's turn.
*If all party members are KO'd (unless a [[Endings|Bad End]] triggers), they will automatically be taken to [[Dr. Tiff]]. If the party drops below a certain amount of HP and [[Kate]] is ready to help, a scene will play instead, and you will remain in the dungeon. It will take some time until she becomes able to help again. She also cannot help you if everyone gets KO'd before she gets the chance.
**No XP or [[Gems]] are lost when defeated in battle.


==Leveling Mechanics==
==Leveling Mechanics==


[[Experience]]
[[Experience]]

Revision as of 14:01, 14 January 2021

Placeholder for stuff that may be useful as of version 0.62. If you'd like to move something to a wiki article, please do so. Thanks.

  • Please bear in mind some of it may be partial or completely deprecated. The version this applies to is shown above in bold.

General

  • 35 Trust is required to control a party member who is not a slave. "Free Will" ignores this.
  • Loading a savestate while not already playing will send you to the Protagonist's room.

Data

Base Stats

Leveling Mechanics

Experience