- Elements: Difference between revisions - Adventure High Wiki

Elements: Difference between revisions

From Adventure High Wiki
imported>Furukawa
(I *think* this is all of them. Add more if you notice any I missed.)
imported>Furukawa
(Because why not.)
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'''Elements'''
'''Elements'''
* Air
* Air - 1 spell.
* Fire
* Fire - 14 spells along with two alternate spells (16 total).
* Grass
* Grass - 2 spells.
* Ground
* Ground - 2 spells, along with one alternate spell (3 total).
* Ice
* Ice - 8 spells.
* None
* None - 27 spells.
* Water
* Water - 1 spell.
'''Status effects'''
'''Status effects'''
* [[List of Spells|Confusion ]] - Might cause target to hit self.
* [[List of Spells|Confusion ]] - Might cause target to hit self.

Revision as of 15:35, 4 October 2018

Most of the spells in Adventure High is under a certain element. This includes status effects.

Those are the currently known elements are listed below in alphabetical order.

Elements

  • Air - 1 spell.
  • Fire - 14 spells along with two alternate spells (16 total).
  • Grass - 2 spells.
  • Ground - 2 spells, along with one alternate spell (3 total).
  • Ice - 8 spells.
  • None - 27 spells.
  • Water - 1 spell.

Status effects

  • Confusion - Might cause target to hit self.
  • Charm - Unknown (seems to target that character less, or possibly lowers the targets defenses).
  • Healing - Heals.
  • Hold - Makes target unable to make an action.
  • Overheat - Enemy loses HP at a rapid rate (seemingly bugged, only seems to affect the non-targeted enemy).
  • Shrink - Lowers the targets power and defense stat.
  • Slow - Takes longer to make an action.
  • Persuade - Unknown (supposedly makes you more agreeable).
  • Poison - Constantly lose HP.