- Elements: Difference between revisions - Adventure High Wiki

Elements: Difference between revisions

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* Water - 1 spell.
* Water - 1 spell.
'''Status effects'''
'''Status effects'''
* Be Nice - A target with this status takes damage an equal amount of damage if they hit someone.
* [[List of Spells|Confusion ]] - Might cause target to hit self.
* [[List of Spells|Confusion ]] - Might cause target to hit self.
* Charm - Unknown (seems to target that character less, or possibly lowers the targets defenses).
* Charm - Unknown (seems to target that character less, or possibly lowers the targets defenses).

Revision as of 10:22, 5 October 2018

Most of the spells in Adventure High is under a certain element. This includes status effects.

Those are the currently known elements are listed below in alphabetical order.

Elements

  • Air - 1 spell.
  • Fire - 14 spells along with two alternate spells (16 total).
  • Grass - 2 spells.
  • Ground - 2 spells, along with one alternate spell (3 total).
  • Ice - 8 spells.
  • None - 27 spells.
  • Water - 1 spell.

Status effects

  • Be Nice - A target with this status takes damage an equal amount of damage if they hit someone.
  • Confusion - Might cause target to hit self.
  • Charm - Unknown (seems to target that character less, or possibly lowers the targets defenses).
  • Healing - Heals.
  • Hold - Makes target unable to make an action.
  • Overheat - Enemy loses HP at a rapid rate (seemingly bugged, only seems to affect the non-targeted enemy).
  • Shrink - Lowers the targets power and defense stat.
  • Slow - Takes longer to make an action.
  • Persuade - Unknown (supposedly makes you more agreeable).
  • Poison - Constantly lose HP.
  • Vulnerable - Unknown (supposedly makes enemies take more damage).