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'''Status effects''' | '''Status effects''' | ||
* Be Nice - A target with this status takes damage an equal amount of damage if they hit someone. | * Be Nice - A target with this status takes damage an equal amount of damage if they hit someone. | ||
* Charm - Unknown (seems to target that character less, or possibly lowers the targets defenses). | |||
* [[List of Spells|Confusion ]] - Might cause target to hit self. | * [[List of Spells|Confusion ]] - Might cause target to hit self. | ||
* Healing - Heals. | * Healing - Heals. | ||
* Hold - Makes target unable to make an action. | * Hold - Makes target unable to make an action. |
Revision as of 14:35, 25 October 2018
Most of the spells in Adventure High is under a certain element. This includes status effects.
Those are the currently known elements are listed below in alphabetical order.
Elements
- Air - 1 spell.
- Fire - 14 spells along with two alternate spells (16 total).
- Grass - 2 spells.
- Ground - 2 spells, along with one alternate spell (3 total).
- Ice - 8 spells.
- None - 27 spells.
- Water - 1 spell.
Status effects
- Be Nice - A target with this status takes damage an equal amount of damage if they hit someone.
- Charm - Unknown (seems to target that character less, or possibly lowers the targets defenses).
- Confusion - Might cause target to hit self.
- Healing - Heals.
- Hold - Makes target unable to make an action.
- Overheat - Enemy loses HP at a rapid rate (seemingly bugged, only seems to affect the non-targeted enemy).
- Persuade - Makes you able to control enemies at random.
- Poison - Constantly lose HP.
- Regen - Recovers HP as long as not KO'd.
- Shrink - Lowers the targets power and defense stat.
- Slow - Takes longer to make an action.
- Vulnerable - Unknown (supposedly makes enemies take more damage).