imported>Furukawa (→Trivia) |
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To activate them, simply touch them and they'll automatically trigger. | To activate them, simply touch them and they'll automatically trigger. | ||
There's currently | There's currently six Sigils in the Dungeon: | ||
* On the first floor, near the top. You cannot miss it as it's part of the storyline. | * On the first floor, near the top. You cannot miss it as it's part of the storyline. | ||
* On the fourth floor, from where you start, go around and head straight down. It's in the middle of the intersection. | * On the fourth floor, from where you start, go around and head straight down. It's in the middle of the intersection. | ||
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* On the twelth floor, head straight left to the small hallway right next to you. Check the bottom 'room' for it. | * On the twelth floor, head straight left to the small hallway right next to you. Check the bottom 'room' for it. | ||
* On the fifteenth floor, go into the small 3x3 room near where you start. It's at the top. | * On the fifteenth floor, go into the small 3x3 room near where you start. It's at the top. | ||
* On the twentieth floor, go to the second room from the top left. It's on the top side of the pool. | |||
The Mind Dungeon Sigils allows the [[Protagonist]] to go to the next room, but not go back the way they came. | The Mind Dungeon Sigils allows the [[Protagonist]] to go to the next room, but not go back the way they came. | ||
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== Trivia == | == Trivia == | ||
* If you ignore a Sigil but unlock the next one (for example, ignore the floor four Sigil but grab the floor seven one), all missed Sigils will be activated. | * If you ignore a Sigil but unlock the next one (for example, ignore the floor four Sigil but grab the floor seven one), all missed Sigils will be activated. | ||
** As of version 0. | ** As of version 0.52, it's possible to activate all five Sigils in a single trip, by simply heading to floor twentyand activating it, while ignoring the previous ones. | ||
*** However, the odds of dying while doing so are quite high on floors eleven onwards, unless you spent some time leveling. | *** However, the odds of dying while doing so are quite high on floors eleven onwards, unless you spent some time leveling. | ||
[[Category:Stub]] | [[Category:Stub]] | ||
[[Category:Dungeon]] | [[Category:Dungeon]] | ||
[[Category:School]] | [[Category:School]] |
Revision as of 15:09, 19 October 2018
Sigil's are found in various locations of the Dungeon as well as in the Mind Dungeons.
The Dungeon Sigils allows one to quick jump to that Sigil.
To activate them, simply touch them and they'll automatically trigger.
There's currently six Sigils in the Dungeon:
- On the first floor, near the top. You cannot miss it as it's part of the storyline.
- On the fourth floor, from where you start, go around and head straight down. It's in the middle of the intersection.
- On the seventh floor, head into the upper right room. It's in the lower right corner.
- On the twelth floor, head straight left to the small hallway right next to you. Check the bottom 'room' for it.
- On the fifteenth floor, go into the small 3x3 room near where you start. It's at the top.
- On the twentieth floor, go to the second room from the top left. It's on the top side of the pool.
The Mind Dungeon Sigils allows the Protagonist to go to the next room, but not go back the way they came.
Trivia
- If you ignore a Sigil but unlock the next one (for example, ignore the floor four Sigil but grab the floor seven one), all missed Sigils will be activated.
- As of version 0.52, it's possible to activate all five Sigils in a single trip, by simply heading to floor twentyand activating it, while ignoring the previous ones.
- However, the odds of dying while doing so are quite high on floors eleven onwards, unless you spent some time leveling.
- As of version 0.52, it's possible to activate all five Sigils in a single trip, by simply heading to floor twentyand activating it, while ignoring the previous ones.