- Elements: Difference between revisions - Adventure High Wiki

Elements: Difference between revisions

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imported>Furukawa
(I *think* this is all of them. Add more if you notice any I missed.)
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'''Status effects'''
'''Status effects'''
* [[List of Spells|Confusion ]] - Might cause target to hit self.
* [[List of Spells|Confusion ]] - Might cause target to hit self.
* Charm - Unknown (seems to target that character less).
* Charm - Unknown (seems to target that character less, or possibly lowers the targets defenses).
* Healing - Heals.
* Healing - Heals.
* Hold - Makes target unable to make an action.
* Hold - Makes target unable to make an action.
* Overheat - Enemy loses HP at a rapid rate (seemingly bugged, only seems to affect the non-targeted enemy).
* Shrink - Lowers the targets power and defense stat.
* Slow - Takes longer to make an action.
* Slow - Takes longer to make an action.
* Persuade - Unknown (supposedly makes you more agreeable).
* Poison - Constantly lose HP.
* Poison - Constantly lose HP.
[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]

Revision as of 15:30, 4 October 2018

Most of the spells in Adventure High is under a certain element. This includes status effects.

Those are the currently known elements are listed below in alphabetical order.

Elements

  • Air
  • Fire
  • Grass
  • Ground
  • Ice
  • None
  • Water

Status effects

  • Confusion - Might cause target to hit self.
  • Charm - Unknown (seems to target that character less, or possibly lowers the targets defenses).
  • Healing - Heals.
  • Hold - Makes target unable to make an action.
  • Overheat - Enemy loses HP at a rapid rate (seemingly bugged, only seems to affect the non-targeted enemy).
  • Shrink - Lowers the targets power and defense stat.
  • Slow - Takes longer to make an action.
  • Persuade - Unknown (supposedly makes you more agreeable).
  • Poison - Constantly lose HP.