imported>Furukawa (I *think* this is all of them. Add more if you notice any I missed.) |
imported>Furukawa (Because why not.) |
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Line 4: | Line 4: | ||
'''Elements''' | '''Elements''' | ||
* Air | * Air - 1 spell. | ||
* Fire | * Fire - 14 spells along with two alternate spells (16 total). | ||
* Grass | * Grass - 2 spells. | ||
* Ground | * Ground - 2 spells, along with one alternate spell (3 total). | ||
* Ice | * Ice - 8 spells. | ||
* None | * None - 27 spells. | ||
* Water | * Water - 1 spell. | ||
'''Status effects''' | '''Status effects''' | ||
* [[List of Spells|Confusion ]] - Might cause target to hit self. | * [[List of Spells|Confusion ]] - Might cause target to hit self. |
Revision as of 15:35, 4 October 2018
Most of the spells in Adventure High is under a certain element. This includes status effects.
Those are the currently known elements are listed below in alphabetical order.
Elements
- Air - 1 spell.
- Fire - 14 spells along with two alternate spells (16 total).
- Grass - 2 spells.
- Ground - 2 spells, along with one alternate spell (3 total).
- Ice - 8 spells.
- None - 27 spells.
- Water - 1 spell.
Status effects
- Confusion - Might cause target to hit self.
- Charm - Unknown (seems to target that character less, or possibly lowers the targets defenses).
- Healing - Heals.
- Hold - Makes target unable to make an action.
- Overheat - Enemy loses HP at a rapid rate (seemingly bugged, only seems to affect the non-targeted enemy).
- Shrink - Lowers the targets power and defense stat.
- Slow - Takes longer to make an action.
- Persuade - Unknown (supposedly makes you more agreeable).
- Poison - Constantly lose HP.