Most of the spells in Adventure High is under a certain element. This includes status effects.
Those are the currently known elements are listed below in alphabetical order.
Elements
- Air - 1 spell.
- Fire - 14 spells along with two alternate spells (16 total).
- Grass - 2 spells.
- Ground - 2 spells, along with one alternate spell (3 total).
- Ice - 8 spells.
- None - 27 spells.
- Water - 1 spell.
Status effects
- Confusion - Might cause target to hit self.
- Charm - Unknown (seems to target that character less, or possibly lowers the targets defenses).
- Healing - Heals.
- Hold - Makes target unable to make an action.
- Overheat - Enemy loses HP at a rapid rate (seemingly bugged, only seems to affect the non-targeted enemy).
- Shrink - Lowers the targets power and defense stat.
- Slow - Takes longer to make an action.
- Persuade - Unknown (supposedly makes you more agreeable).
- Poison - Constantly lose HP.