- Elements - Adventure High Wiki

Elements

From Adventure High Wiki
Revision as of 14:35, 24 October 2018 by imported>Furukawa

Most of the spells in Adventure High is under a certain element. This includes status effects.

Those are the currently known elements are listed below in alphabetical order.

Elements

  • Air - 1 spell.
  • Fire - 14 spells along with two alternate spells (16 total).
  • Grass - 2 spells.
  • Ground - 2 spells, along with one alternate spell (3 total).
  • Ice - 8 spells.
  • None - 27 spells.
  • Water - 1 spell.

Status effects

  • Be Nice - A target with this status takes damage an equal amount of damage if they hit someone.
  • Confusion - Might cause target to hit self.
  • Charm - Unknown (seems to target that character less, or possibly lowers the targets defenses).
  • Healing - Heals.
  • Hold - Makes target unable to make an action.
  • Overheat - Enemy loses HP at a rapid rate (seemingly bugged, only seems to affect the non-targeted enemy).
  • Persuade - Makes you able to control enemies at random.
  • Poison - Constantly lose HP.
  • Regen - Recovers HP as long as not KO'd.
  • Shrink - Lowers the targets power and defense stat.
  • Slow - Takes longer to make an action.
  • Vulnerable - Unknown (supposedly makes enemies take more damage).