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Trust: Difference between revisions

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'''Trust''' is one of the two more obvious [[Obedience|hidden]] [[stats]] in Adventure High, with the other one being [[affection]].  
"Trust" is one of the two more obvious [[Obedience|hidden]] [[stats]] in Adventure High, with the other one being [[affection]].  


As of version 0.62, [[Val]] is the only character with a plot Trust requirement (see Trivia). Trust has no effect on NPCs you cannot add to your party.
While affection has a small picture showing what level you have (ranging from giving the finger to a giant heart if you cast Charm on them), Trust has no way of knowing if you have a high or low amount.  


While affection has a small picture showing what level you have (ranging from giving the finger to a giant heart if you cast Charm on them), Trust has no way of knowing if you have a high or low amount.
A character with high enough Trust (with a minimum of 35 needed) and is not the [[Protagonist|Protagonist's]] slave is possible to manually control in battle. 


A character with high enough Trust (35-[[Obedience]]) is possible to manually control in battle as long as combat control is allowed.
Certain scenes causes you to reply in different ways, with some of them increasing or decreasing Trust, depending on what you say or do.  
*This check is ignored if the character is under the [[Spell List|Persuaded]] status or the [[Protagonist]]'s slave.
*[[Cassandra]] cannot be controlled in battle if you are her slave.


Certain scenes causes you to reply in different ways, with some of them increasing or decreasing Trust, depending on what you say or do.
The only other known way to raise Trust is by drinking a bunch of '''Drink of Faith''' from the[[ Item Shop]] though giving them to [[Molly ]] simply backfires - she dislikes using potions to magically make people like or trust others more, as she considers it immoral. Each potion increases their Trust stat by 5.  
 
The only other known way to raise Trust is by drinking a bunch of '''Drink of Faith''' from the[[ Item Shop]] though giving them to [[Molly ]] simply backfires - she dislikes using potions to magically make people like or trust others more, as she considers it immoral. Each potion increases their Trust stat by 5.


== Trivia ==
== Trivia ==
* As of version 0.47, bubbles were added when picking certain dialogue options, showing if a person becomes more trusting (or less trusting) towards the Protagonist. For Trust, the bubbles are blue.
* As of version 0.47, bubbles were added when picking certain dialogue options, showing if a person becomes more trusting (or less trusting) towards the Protagonist. For Trust, the bubbles are blue.
* [[Derrick]] and [[Angie]] are the only known characters you cannot use Trust Potions on, because they're immune to the effects of the items they sell.
* [[Derrick]] and [[Angie]] are the only known characters you cannot use Trust Potions on, because they're immune to the effects of the items they sell.
* Unless Charmed, [[Val]] requires a minimum of 30 Trust in order to complete the [[Enslavement Route|Faculty Control ending]]. However, [[Drape]] negates any and all Trust Potions you might have used on her.
* [[Val]] require a minimum of thirty Trust in order to complete the [[Enslavement Route|Faculty Control ending]]. However, [[Drape]] negates any and all Trust Potions you might have used on her.
** She also loses Trust at the start of the scene based on how many people you enslaved (1 for each) but gains 1 back for each slave you get to keep. By default, she has 20, so you need to raise her trust by (Slave Count-TotalKeep+10) in that scene alone if you did nothing to increase her trust prior.
** She also loses fifteen trust at the start of the scene. By default, she has twenty, so you need to raise her trust by 25 in that scene alone if you did nothing to increase her trust prior.  
*** Most [[Testimony|testimonies]] increase/decrease her Trust stat during this scene by 1 or 2. [[Ms. Rack|Ms. Rack's]], however, gives 5, as she's her aunt.
*** Most characters testimony increase or decrease her Trust stat during this scene by one or two. [[Ms. Rack|Ms. Rack's]], however, gives five, as it's her aunt.  
[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]
[[Category:Stub]]
[[Category:Stub]]

Latest revision as of 14:44, 24 July 2021

"Trust" is one of the two more obvious hidden stats in Adventure High, with the other one being affection.  

While affection has a small picture showing what level you have (ranging from giving the finger to a giant heart if you cast Charm on them), Trust has no way of knowing if you have a high or low amount.  

A character with high enough Trust (with a minimum of 35 needed) and is not the Protagonist's slave is possible to manually control in battle. 

Certain scenes causes you to reply in different ways, with some of them increasing or decreasing Trust, depending on what you say or do.  

The only other known way to raise Trust is by drinking a bunch of Drink of Faith from theItem Shop though giving them to Molly simply backfires - she dislikes using potions to magically make people like or trust others more, as she considers it immoral. Each potion increases their Trust stat by 5.  

Trivia

  • As of version 0.47, bubbles were added when picking certain dialogue options, showing if a person becomes more trusting (or less trusting) towards the Protagonist. For Trust, the bubbles are blue.
  • Derrick and Angie are the only known characters you cannot use Trust Potions on, because they're immune to the effects of the items they sell.
  • Val require a minimum of thirty Trust in order to complete the Faculty Control ending. However, Drape negates any and all Trust Potions you might have used on her.
    • She also loses fifteen trust at the start of the scene. By default, she has twenty, so you need to raise her trust by 25 in that scene alone if you did nothing to increase her trust prior.
      • Most characters testimony increase or decrease her Trust stat during this scene by one or two. Ms. Rack's, however, gives five, as it's her aunt.