A walkthrough for the various routes in Adventure High.
They're in no set order - just use the toolbar to quickly jump to the section you're interested in.
Routes with [Complete] after them means that the route is finished - it's highly unlikely will nothing further be added to them.
Routes with [Bonus] before them means that they're not an actual route and is more so for fun (such as monster capture).
Alignments listed are purely for fun and affects the game in no way whatsoever. It was added out of boredom.
Heroic Route
The default route of the game. Alignment: Lawful Good.
Tempted Hero Route
You have enslaved at least one other person. Alignment: Lawful Neutral/Lawful Evil.
Student Control Route
You plan on enslaving all of the students. Alignment: Neutral Chaotic.
Faculty Control Route
The teachers will become your slaves. Alignment: Neutral Chaotic.
Berserker Route
Freeing the Berserker from her rage. Alignment: Lawful Good.
Bimbo World Route
Make the world into bimbos, except for the Protagonist. Alignment: Chaotic Neutral.
Mysterious Book Route
Make the School submit to you as their new Master. Alignment: Chaotic Neutral.
Magical Contract Route
A contract that makes anyone who signs it use a spell in the future in return for using a spell that you ask them to. Alignment: Neutral (due to it being unknown).
Willing Slaves Route
Willing Slave Valerie
Valerie will become your willing slave. Alignment: Lawful Neutral
Willing Slave Cassandra
Cassandra will become your willing slave. Alignment: Lawful Evil.
[Bonus] Monster Capture
Not an actual route - it's just about capturing monsters.