imported>Hentropia (The difference between Reese and Derrick would be much more noticeable without the overflow; in a sense, it's a good thing as it helps flatten the XP curve. At levels 1-25, it doesn't make much difference. Still basically 12.6 to 12.8 billion XP. For each character. Repeat... Five times. Ouch. 60-ish billion XP grind, anyone?) |
imported>Hentropia (More concise. May add a full XP Table when I get the time to show the level skips for each curve, gotta finish this first anyway.) |
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Line 1: | Line 1: | ||
Placeholder for stuff that | Placeholder for stuff that may be useful. WIP. If you'd like to move something to a wiki article, please do so. Thanks. | ||
==Data | ==Data== | ||
[[Base Stats]] | |||
* Deprecated stats: Love (unused), Support (unused, Assistive is the variable for it instead) | |||
*Deprecated stats: Love (unused), Support (unused, Assistive is the variable for it instead) | |||
*Unused variables: [[Victoria]]'s Level, [[Monster Ranch|Chakram]] base cost, some variables appearing multiple times | *Unused variables: [[Victoria]]'s Level, [[Monster Ranch|Chakram]] base cost, some variables appearing multiple times | ||
==Leveling Mechanics== | ==Leveling Mechanics== | ||
[[Character List|Characters]] need 20% additional XP for each Level. To put it simply: | [[Character List|Characters]] need 20% additional XP for each Level. To put it simply: | ||
<math>\text{XP to next Level}=[\text{XP Goal}\times1.2^{Level-1}]</math> | |||
<math>\text{Total XP from Level }a\text{ to }b=\sum_{n=a}^ {b-1}[\text{XP Goal}\times 1.2^{(n-1)}]</math> | |||
The | On a NG+ all characters go back to Level 1 and lose all stat gains. The [[Protagonist]] keeps [[Proficiency]] gains but that's negligible. | ||
When a character levels up, they get random stat bonuses to all base stats. By saving and reloading prior to leveling up, this can be manipulated. | |||
At Level 85+ XP Goal will overflow into the negatives and characters will gain levels until it becomes positive again or they reach Level 100. | |||
{| class="article-table sortable" | {| class="article-table sortable" | ||
!Name | |+Experience growth analysis (Gn: XP Goal at Level n, if n<LV, Gn is derived from Base XP Goal) | ||
! Name | |||
!LV | !LV | ||
!G1 | !G1 | ||
Line 30: | Line 30: | ||
!G7 | !G7 | ||
!G10 | !G10 | ||
!G12 | ! G12 | ||
!G25 | ! G25 | ||
! | !L30 Total | ||
!L100 Total | |||
|- | |- | ||
|[[Protagonist]], [[Val]] | |[[Protagonist]], [[Val]] | ||
|1 | |1 | ||
|200 | | 200 | ||
|498 | | 498 | ||
|598 | | 598 | ||
|1034 | |1034 | ||
|1489 | |1489 | ||
|15934 | |15934 | ||
| | |||
|12705334145 | |12705334145 | ||
|- | |- | ||
Line 47: | Line 49: | ||
|1 | |1 | ||
|250 | |250 | ||
| | |||
| | | | ||
| | | | ||
Line 57: | Line 60: | ||
|1 | |1 | ||
|300 | |300 | ||
| | |||
| | | | ||
| | | | ||
Line 68: | Line 72: | ||
|322 | |322 | ||
|800 | |800 | ||
| | |||
| | | | ||
| | | | ||
Line 77: | Line 82: | ||
|7 | |7 | ||
|250 | |250 | ||
|622 | |||
|746 | |||
| | | | ||
| | | | ||
| | | | ||
Line 86: | Line 92: | ||
|[[Kate]] | |[[Kate]] | ||
|10 | |10 | ||
|233 | | 233 | ||
| | |578 | ||
|694 | |||
|1200 | |||
| | | | ||
| | | | ||
| | | | ||
Line 95: | Line 102: | ||
|- | |- | ||
|[[Derrick]] | |[[Derrick]] | ||
|12 | | 12 | ||
|337 | |337 | ||
| | |837 | ||
| | |1005 | ||
| | |1736 | ||
|2500 | |2500 | ||
|26749 | |26749 | ||
|12781564813 | | | ||
| 12781564813 | |||
|- | |- | ||
|[[Reese]] | |[[Reese]] | ||
|25 | |25 | ||
|189 | |189 | ||
|470 | |||
|563 | |||
|974 | |||
|1402 | |||
|15000 | |||
| | | | ||
|12619236412 | |12619236412 | ||
|} | |} | ||
<br /> | |||
Revision as of 09:23, 11 January 2021
Placeholder for stuff that may be useful. WIP. If you'd like to move something to a wiki article, please do so. Thanks.
Data
- Deprecated stats: Love (unused), Support (unused, Assistive is the variable for it instead)
- Unused variables: Victoria's Level, Chakram base cost, some variables appearing multiple times
Leveling Mechanics
Characters need 20% additional XP for each Level. To put it simply:
<math>\text{XP to next Level}=[\text{XP Goal}\times1.2^{Level-1}]</math>
<math>\text{Total XP from Level }a\text{ to }b=\sum_{n=a}^ {b-1}[\text{XP Goal}\times 1.2^{(n-1)}]</math>
On a NG+ all characters go back to Level 1 and lose all stat gains. The Protagonist keeps Proficiency gains but that's negligible.
When a character levels up, they get random stat bonuses to all base stats. By saving and reloading prior to leveling up, this can be manipulated.
At Level 85+ XP Goal will overflow into the negatives and characters will gain levels until it becomes positive again or they reach Level 100.
Name | LV | G1 | G6 | G7 | G10 | G12 | G25 | L30 Total | L100 Total |
---|---|---|---|---|---|---|---|---|---|
Protagonist, Val | 1 | 200 | 498 | 598 | 1034 | 1489 | 15934 | 12705334145 | |
Sarah | 1 | 250 | |||||||
Julia | 1 | 300 | |||||||
Ashley, Cassandra | 6 | 322 | 800 | ||||||
Molly | 7 | 250 | 622 | 746 | |||||
Kate | 10 | 233 | 578 | 694 | 1200 | ||||
Derrick | 12 | 337 | 837 | 1005 | 1736 | 2500 | 26749 | 12781564813 | |
Reese | 25 | 189 | 470 | 563 | 974 | 1402 | 15000 | 12619236412 |