- User:Hentropia: Difference between revisions - Adventure High Wiki

User:Hentropia: Difference between revisions

imported>Hentropia
(The difference between Reese and Derrick would be much more noticeable without the overflow; in a sense, it's a good thing as it helps flatten the XP curve. At levels 1-25, it doesn't make much difference. Still basically 12.6 to 12.8 billion XP. For each character. Repeat... Five times. Ouch. 60-ish billion XP grind, anyone?)
imported>Hentropia
(More concise. May add a full XP Table when I get the time to show the level skips for each curve, gotta finish this first anyway.)
Line 1: Line 1:
Placeholder for stuff that someone may want to add to the wiki (after making sure it's still correct) as I have no intention to pollute this page with a bio. I am a pretty boring code-obsessed girl and this is all you need to know.
Placeholder for stuff that may be useful. WIP. If you'd like to move something to a wiki article, please do so. Thanks.


==Data (WIP)==
==Data==


Collecting raw data and (temporarily) putting it here. If you'd like to move it to an actual wiki article, please do so. Thanks!
[[Base Stats]]


[[Base Stats]] (thanks [[User:Furukawa|Furukawa]])
* Deprecated stats: Love (unused), Support (unused, Assistive is the variable for it instead)
*Deprecated stats: Love (unused), Support (unused, Assistive is the variable for it instead)
*Unused variables: [[Victoria]]'s Level, [[Monster Ranch|Chakram]] base cost, some variables appearing multiple times
*Unused variables: [[Victoria]]'s Level, [[Monster Ranch|Chakram]] base cost, some variables appearing multiple times


==Leveling Mechanics==
==Leveling Mechanics==


[[Character List|Characters]] need 20% additional XP for each Level. To put it simply: <math>\text{Total XP from Level }a\text{ to }b=\sum_{n=a}^ {b-1}[\text{XP Goal}\times 1.2^{(n-1)}]</math>
[[Character List|Characters]] need 20% additional XP for each Level. To put it simply:


When a character levels up, they get random stat bonuses to all base stats. This means early characters could become stronger than ones with a higher base Level depending on XP Goal and stat bonus range, so maybe you want to go all D&D gaming night, reload and reroll the level up until you're satisfied with your roll. Keep in mind the odds of getting a perfect level up (maximum bonus to every stat) are abysmal, so there's no need to go too far...
<math>\text{XP to next Level}=[\text{XP Goal}\times1.2^{Level-1}]</math>


Another interesting point is XP Goal is a signed word (32-bit integer) instead of a float, meaning it will overflow into the negatives and the character will gain levels until it becomes positive again or the character reaches Level 100. This allows a Level 85+ character to gain multiple levels if the 20% increase would cause the XP Goal to become negative.
<math>\text{Total XP from Level }a\text{ to }b=\sum_{n=a}^ {b-1}[\text{XP Goal}\times 1.2^{(n-1)}]</math>


The most noticeable case is Derrick's curve as it has the highest XP Goal, leading to the earliest overflow.
On a NG+ all characters go back to Level 1 and lose all stat gains. The [[Protagonist]] keeps [[Proficiency]] gains but that's negligible.


Check how everyone catches up to Reese. G25=XP needed from L25 to L26.
When a character levels up, they get random stat bonuses to all base stats. By saving and reloading prior to leveling up, this can be manipulated.


For characters starting higher than Level 1, G1 is an approximate value to help indicate the curve's depth.
At Level 85+ XP Goal will overflow into the negatives and characters will gain levels until it becomes positive again or they reach Level 100.


{| class="article-table sortable"
{| class="article-table sortable"
!Name
|+Experience growth analysis (Gn: XP Goal at Level n, if n<LV, Gn is derived from Base XP Goal)
! Name
!LV
!LV
!G1
!G1
Line 30: Line 30:
!G7
!G7
!G10
!G10
!G12
! G12
!G25
! G25
!Level 1-100
!L30 Total
!L100 Total
|-
|-
|[[Protagonist]], [[Val]]
|[[Protagonist]], [[Val]]
|1
|1
|200
| 200
|498
| 498
|598
| 598
|1034
|1034
|1489
|1489
|15934
|15934
|
|12705334145
|12705334145
|-
|-
Line 47: Line 49:
|1
|1
|250
|250
|
|
|
|
|
Line 57: Line 60:
|1
|1
|300
|300
|
|
|
|
|
Line 68: Line 72:
|322
|322
|800
|800
|
|
|
|
|
Line 77: Line 82:
|7
|7
|250
|250
|622
|746
|
|
|746
|
|
|
|
Line 86: Line 92:
|[[Kate]]
|[[Kate]]
|10
|10
|233
| 233
|
|578
|694
|1200
|
|
|1200
|
|
|
|
Line 95: Line 102:
|-
|-
|[[Derrick]]
|[[Derrick]]
|12
| 12
|337
|337
|
|837
|
|1005
|
|1736
|2500
|2500
|26749
|26749
|12781564813
|
| 12781564813
|-
|-
|[[Reese]]
|[[Reese]]
|25
|25
|189
|189
|470
|563
|974
|1402
|15000
|
|
|
|
|
| 15000
|12619236412
|12619236412
|}
|}


Characters go back to Level 1 on NG+ and lose all stats. The [[Protagonist]] keeps [[Proficiency]] gains but that's negligible.
<br />
 
You wouldn't want to waste '''dozens of billions''' of XP now, would you?

Revision as of 09:23, 11 January 2021

Placeholder for stuff that may be useful. WIP. If you'd like to move something to a wiki article, please do so. Thanks.

Data

Base Stats

  • Deprecated stats: Love (unused), Support (unused, Assistive is the variable for it instead)
  • Unused variables: Victoria's Level, Chakram base cost, some variables appearing multiple times

Leveling Mechanics

Characters need 20% additional XP for each Level. To put it simply:

<math>\text{XP to next Level}=[\text{XP Goal}\times1.2^{Level-1}]</math>

<math>\text{Total XP from Level }a\text{ to }b=\sum_{n=a}^ {b-1}[\text{XP Goal}\times 1.2^{(n-1)}]</math>

On a NG+ all characters go back to Level 1 and lose all stat gains. The Protagonist keeps Proficiency gains but that's negligible.

When a character levels up, they get random stat bonuses to all base stats. By saving and reloading prior to leveling up, this can be manipulated.

At Level 85+ XP Goal will overflow into the negatives and characters will gain levels until it becomes positive again or they reach Level 100.

Experience growth analysis (Gn: XP Goal at Level n, if n<LV, Gn is derived from Base XP Goal)
Name LV G1 G6 G7 G10 G12 G25 L30 Total L100 Total
Protagonist, Val 1 200 498 598 1034 1489 15934 12705334145
Sarah 1 250
Julia 1 300
Ashley, Cassandra 6 322 800
Molly 7 250 622 746
Kate 10 233 578 694 1200
Derrick 12 337 837 1005 1736 2500 26749 12781564813
Reese 25 189 470 563 974 1402 15000 12619236412