- User:Hentropia: Difference between revisions - Adventure High Wiki

User:Hentropia: Difference between revisions

imported>Hentropia
(tl;dr: Reese levels the quickest, Derrick levels the slowest. Math and code. Also training past level 70 is pure, unadulterated insanity.)
imported>Hentropia
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When a character levels up, they get random stat bonuses to all base stats. This means early characters could become stronger than ones with a higher base Level depending on XP Goal and stat bonus range, so maybe you want to go all D&D gaming night, reload and reroll the level up until you're satisfied with your roll. Keep in mind the odds of getting a perfect level up (maximum bonus to every stat) are abysmal, so there's no need to go too far...
When a character levels up, they get random stat bonuses to all base stats. This means early characters could become stronger than ones with a higher base Level depending on XP Goal and stat bonus range, so maybe you want to go all D&D gaming night, reload and reroll the level up until you're satisfied with your roll. Keep in mind the odds of getting a perfect level up (maximum bonus to every stat) are abysmal, so there's no need to go too far...


Another interesting point is XP to next level is a signed word (32-bit integer), so it will overflow into the negatives and the character will gain levels until it becomes positive again or the character reaches Level 100. For example, for Val's curve, G94 is 2,212,221,715 XP, which is the last XP Goal prior to overflow.
Another interesting point is XP to next level is a signed word (32-bit integer) instead of a float, meaning it will overflow into the negatives and the character will gain levels until it becomes positive again or the character reaches Level 100. This allows a Level 85+ character to gain multiple levels if the 20% increase would cause the new XP Goal to become negative.


The most noticeable case is Derrick's curve as it is the hardest.
The most noticeable case is Derrick's curve as it has the highest XP Goal, leading to the earliest overflow.


Let's see how everyone catches up to Reese. G25 is XP needed from L25 to L26. T25 is XP needed to go from base to L25.
Check how everyone catches up to Reese. G25=XP needed from L25 to L26. T25=XP needed to go from base to L25.
 
For characters starting higher than Level 1, G1 is an approximate value to help indicate the curve's depth.


{| class="article-table sortable"
{| class="article-table sortable"
Line 70: Line 72:
|[[Ashley]], [[Cassandra]]
|[[Ashley]], [[Cassandra]]
|6
|6
|
|322
|800
|800
|
|
Line 81: Line 83:
|[[Molly]]
|[[Molly]]
|7
|7
|
|250
|
|
|746
|746
Line 92: Line 94:
|[[Kate]]
|[[Kate]]
|10
|10
|
|233
|
|
|
|
Line 103: Line 105:
|[[Derrick]]
|[[Derrick]]
|12
|12
|
|337
|
|
|
|
Line 114: Line 116:
|[[Reese]]
|[[Reese]]
|25
|25
|189
|
|
|
|
|
|
|
|
|
| 15000
|15000
|0
|0
|
|
|}
|}


Characters also go back to Level 1 on a NG+ and lose all of their stats. The [[Protagonist]] keeps [[Proficiency]] gains but now that's negligible.
Characters go back to Level 1 on NG+ and lose all stats. The [[Protagonist]] keeps [[Proficiency]] gains but that's negligible.


You wouldn't want to waste '''billions''' of XP now, would you?
You wouldn't want to waste '''billions''' of XP now, would you?

Revision as of 23:00, 10 January 2021

Placeholder for stuff that someone may want to add to the wiki (after making sure it's still correct) as I have no intention to pollute this page with a bio.

I am a pretty boring code-obsessed girl and this is all you need to know.

Data (WIP)

Collecting raw data and (temporarily) putting it here. If you'd like to move it to an actual wiki article, please do so. Thanks!

Base Stats (thanks Furukawa)

  • Deprecated stats: Love (unused), Support (unused, Assistive is the variable for it instead)
  • Unused variables: Victoria's Level, Chakram base cost, some variables appearing multiple times

Leveling Mechanics

Characters need 20% additional XP for each Level. To put it simply: <math>\text{Total XP from Level }a\text{ to }b=\sum_{n=a}^ {b-1}[\text{XP Goal}\times 1.2^{(n-1)}]</math>

When a character levels up, they get random stat bonuses to all base stats. This means early characters could become stronger than ones with a higher base Level depending on XP Goal and stat bonus range, so maybe you want to go all D&D gaming night, reload and reroll the level up until you're satisfied with your roll. Keep in mind the odds of getting a perfect level up (maximum bonus to every stat) are abysmal, so there's no need to go too far...

Another interesting point is XP to next level is a signed word (32-bit integer) instead of a float, meaning it will overflow into the negatives and the character will gain levels until it becomes positive again or the character reaches Level 100. This allows a Level 85+ character to gain multiple levels if the 20% increase would cause the new XP Goal to become negative.

The most noticeable case is Derrick's curve as it has the highest XP Goal, leading to the earliest overflow.

Check how everyone catches up to Reese. G25=XP needed from L25 to L26. T25=XP needed to go from base to L25.

For characters starting higher than Level 1, G1 is an approximate value to help indicate the curve's depth.

Name LV G1 G6 G7 G10 G12 G25 T25 Level 1-100
Protagonist, Val 1 200 498 598 1034 1489 15934 78661 12705334145
Sarah 1 250
Julia 1 300
Ashley, Cassandra 6 322 800
Molly 7 250 746
Kate 10 233 1200
Derrick 12 337 2500
Reese 25 189 15000 0

Characters go back to Level 1 on NG+ and lose all stats. The Protagonist keeps Proficiency gains but that's negligible.

You wouldn't want to waste billions of XP now, would you?