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User:Hentropia

Revision as of 09:27, 11 January 2021 by imported>Hentropia (Alignment.)

Placeholder for stuff that may be useful. WIP. If you'd like to move something to a wiki article, please do so. Thanks.

Data

Base Stats

  • Deprecated stats: Love (unused), Support (unused, Assistive is the variable for it instead)
  • Unused variables: Victoria's Level, Chakram base cost, some variables appearing multiple times

Leveling Mechanics

Characters need 20% additional XP for each Level. To put it simply:

<math>\text{XP to next Level}=[\text{XP Goal}\times1.2^{Level-1}]</math>

<math>\text{Total XP from Level }a\text{ to }b=\sum_{n=a}^ {b-1}[\text{XP Goal}\times 1.2^{(n-1)}]</math>

On a NG+ characters go back to Level 1 and lose stat gains. The Protagonist keeps Proficiency gains.

When a character levels up, they get random bonuses to all stats. By saving prior to leveling up, this can be manipulated.

At L85+ XP Goal overflows into negatives and characters gain levels until it becomes positive again or they reach L100.

Experience growth analysis (Gn: XP Goal at Level n, if n<LV, Gn is derived from Base XP Goal)
Name LV G1 G6 G7 G10 G12 G25 L30 Total L100 Total
Protagonist, Val 1 200 498 598 1034 1489 15934 12705334145
Sarah 1 250
Julia 1 300
Ashley, Cassandra 6 322 800
Molly 7 250 622 746
Kate 10 233 578 694 1200
Derrick 12 337 837 1005 1736 2500 26749 12781564813
Reese 25 189 470 563 974 1402 15000 12619236412