Any and all transcripts in which Drape takes place is listed here.
Criteria for unlocking said scenes has to be listed under their respective heading (e.g... How to get dropped into Drape's dungeon, I guess? Seriously, for being the villain, he has a surpising lack of amount of scenes.)
Given how little there is on this page, you're better off going with this link.
At School
(He doesn't show up a whole lot but I consider the cut-off point for this scene to be when you enter the dungeon for the first time).
Mr. Drape: Two students late together on their first day. I do hope you plan on being a little more punctual in the future? If not, I will have to take some... Corrective measures.
Ms. Rack: Oh, there you are, Valerie. I was wondering if you got lost.
Val: It's Val.
Ms. Rack: If you are done with them, Min, I will take them back to class now.
Mr. Drape: ...I am for now. I would advise you to avoid playing favorites. I'm sure the rest of your class will learn little by themselves while you babysit your niece.
Ms. Rack: Do you not have your own class to be attending? At least the students I am here for are in mine. Let's go.
(Scene changes to the School, thus why it says it's Ms. Rack who speaks again).
Ms. Rack: Go ahead and take a seat. Now that everybody is here, I can begin. I am Ms. Rack, and I will be your Physical Magic instructor. Every person has their own unique gift, which shapes the magic you are able to use.
What remains the same, however, is that there are four main branches of magic which you can focus on when developing your skill. The branch I teach is physical magic. Unlike other branches of magic, physical magic's primary attribute is to enhance your own physical attributes.
F. Student: Are THOSE the result of physical magic??
M. Student: If so, I hope she teaches that to all the girls.
Ms. Rack: AHEM. Before I take our class clowns to the infirmary, we will be pairing off. Before you can learn any magic, you will need to discover your gift, if you have not already. In the first floor of the dungeon behind the school, there is a sigil through which a quantity of magic flows. Touching it should give you enough of a boost to jump start your own magic. This is your assignment before next class: Choose a partner, and find the sigil within the dungeon. Touch it, and come straight back. Do NOT go past it. Monsters live beyond it, and they are not safe to face before you have learned how to defend yourselves.
Val: Hey, let's go into the dungeon together.
Sure, we can go together.
Val: Thanks! Let's get going!
(Val has Joined the party)
I'd rather go with someone else
Val: Come on! You wouldn't make me go into a scary dungeon with a complete stranger would you?
I'd rather meet some of the other students.
Val: Fine.. I know when I'm not wanted..
Protagonist: ... ... ...
Val: It looks like everyone else paired up while we were talking.
Protagonist: Alright, fine. We can go together then.
(Val joins the party)
Alright, I'll come with you.
Val: Thanks! Let's get going!
(Val has Joined the party)