"Gift" is the magic of Adventure High and is something that most people - save the Protagonist - obtain upon touching the Sigil on the first floor for the very first time.
Each character has a different type of gift, ranging from elemental magic to intel type magic or even healing type magic.
A list of gifts is located below, in no specific order.
Protagonist: Giftless - obtains "Control" from Valerie.
Valerie: Change reality - altered to just being able to use elemental magic.
Sarah: Fire/Destructive - upon obtaining the Bubble spell, it's changed to be more elemental based.
Julia: Intel - while unfit for battle, it allows her to find out information about people and monsters alike.
Cassandra: Curse - Due to this, she is unable to use potions on herself, as they cause unintended side-effects.
Molly: Healing - unlike Julia, this is not completely unfit for battle, but she lacks damaging spells and has to find a party to fight back. Luckily, healing spells are always welcome.
Reese: Copy - Can copy two different spells and use them at will.
Ashley: Unknown - seemingly a Physical based gift.
Brittany: Enchantment - she can enchant clothes to enhance stats, making the Protagonist and the others harder to kill, hit harder or last longer in be- I mean last longer in battle!
Erin and Eric: Monster capture - both seem to share this gift and it allows them to produce Chakrams used for monster capture.
Angie: Unknown.
Derrick: Unknown.
Dr. Tiff: Support - For unknown reasons, she can only use magic when angry, mistaking her anger for focus.
Ms. Rack: Physical - it allows her to enhance her body to feel neither pain nor pleasure.
Jane: Destructive - she has a very laid back view of Destructive magic in general, but is aware how powerful they are.
Drape: Debilibating - he has been shown to easily control students and teachers alike along with paralyzing Sarah.