- Endings - Adventure High Wiki

Endings

From Adventure High Wiki

A list of Endings in Adventure High.

There's currently five endings, with more planned for the future.

The endings are added in the order they are released for the most part.

There's currently ten Game Overs, including a generic one. There's also four Monster related game overs.

Bimbo World

To get this ending, enslave Val at any point of the game. Get her to level four and talk to Ms. Rack. Ms. Rack will remark that Val is acting strange. Lie to her about why this has happened.

Next, level Val to fourteen and have access to the Flirt spell.

Once done, speak to Ms. Rack again and use the Flirt spell at any point during the conversation. Choose either option when presented, then use Boost during the scene that follows. Otherwise, the scene will end in failure.

After that, speak to her again once Val is level fourteen or above. Val will transform Ms. Rack into a bimbo. Fix Ms. Rack, then head back to the room, change Val back to her bimbo form, then speak to Ms. Rack again.

During the scene that follows, everyone in the school and in the city (with the exception of the Protagonist) turns into bimbos.

Doing a NG+ on this route allows you to start with Molly. Val looks like a bimbo by default in this route.

Mysterious Book

To get this ending, you must find Ashley in the dungeon. Once done and you left her with Julia long enough for Julia to send her back home - and you reobtained her, the book will show up in the Item Shop.

Buy it and then give it to Jane at the end of most of her classes (assuming the icon is present).

This will lead to a scene after which you'll either fail because you're a female and lack a charmed Sarah or you'll succeed (if you're male or female with a charmed Sarah) because you are the rightful owner of the Book. The school is now your harem.

Doing a NG+ on this route allows you to start with Julia, who will default to looking like her Slutty personality. She leaves after reaching the first floor Sigil.

Faculty Control Ending - Normal Ending

To get this ending, you need 10 slaves - the three teachers and Val must be four of the slaves, while the rest doesn't matter. When the slaves gives testimony about what they think about the Protagonist, it affects Val's trust. If Val ends with enough Trust for the Protagonist, she agrees to help the Protagonist one final time.

If less than 60% of the Protagonist's slaves have no issue staying slaves, Val gets shocked at the fact that the Protagonist once again will enslave everyone - including Mr. Drape.

The Protagonist soon speaks to Julia in the hallway, who explains that since the Protagonist is the ruler of the town, s/he is free to do as s/he pleases. The barrier surrounding the town is changed to repel monsters, but also enslave anyone who goes through it. A trader is interested in doing business with the Protagonist, but is enslaved by the barrier and as such, the Protagonist's harem grows ever more.

Doing a NG+ on this route allows you to start with Victoria, who starts in her normal personality. Jane, Ms. Rack and Dr. Tiff, however, all default to their Mindless personalities. Victoria, like Julia, leaves after reaching the first floor Sigil.

Faculty Control - True Ending

To get this ending, you need 10 slaves - the three teachers and Val must be four of the slaves, while the rest doesn't matter. When the slaves gives testimony about what they think about the Protagonist, it affects Val's trust. If Val ends with enough Trust for the Protagonist, she agrees to help the Protagonist one final time.

If more than 60% of the Protagonist's slaves have no issue staying slaves, Val gets shocked at the fact that the Protagonist once again will enslave everyone - including Mr. Drape.

The Protagonist, having enslaved the entire town, does some tweaks to suit his/her desires for a variety of people, but fighting is nonexistent between people under the Protagonist's rule. Some people stay mindless drones, while others get their personalities back in order to properly go around and do their job in town.

Doing a NG+ on this route allows you to start with Victoria, who starts in her normal personality. Jane, Ms. Rack and Dr. Tiff, however, all default to their Mindless personalities. Victoria, like Julia, leaves after reaching the first floor Sigil.

Faculty Control - Prevention Ending

To get this ending, you need 10 slaves - the three teachers and Val must be four of the slaves, while the rest doesn't matter. When the slaves gives testimony about what they think about the Protagonist, it affects Val's trust. If Val ends with enough Trust for the Protagonist, she agrees to help the Protagonist one final time.

If the Protagonist has dated Julia and read the book which tells about the first group that went into the dungeon, a hidden third option appears. Val gets confused what good it will do to prevent the massacre that happened in the past, but the Protagonist explains having an idea.

The scene changes to Mr. Drape's room, who acts a lot more friendly and open minded about relationships, plainly stating he's going to go home to sleep with his wife. Sarah gets annoyed, saying that he's referenced a movie eight times that year - most of the students haven't ever seen a movie!

Doing a NG+ on this route allows you to start with Victoria, who starts in her normal personality. Jane, Ms. Rack and Dr. Tiff, however, all default to their Mindless personalities. Victoria, like Julia, leaves after reaching the first floor Sigil.

Game Over

Death

  • Simply have all characters in your active party drop to 0 HP. It's a regular game over, causing you to end up in Dr. Tiff's room. Depending on her form, she'll say different things.
    • Normal: She'll scold you and then send you off again, saying [she'd] best not see you there again for a long time.
    • Mindless: She says she's glad that the Protagonist is awake, having done her best to heal the Protagonist.
    • Love Doctor: She explains she did the best she could to soothe your wounds and if the Protagonist needs anything else, s/he only needs to ask.
    • Sadist: She sarcastically calls the Protagonist lucky, before saying that she wasn't sure if the bed was soft enough for the Protagonist's fragile body.

Ms. Rack's Slave

  • During the Faculty Control path, fail to overpower Ms. Rack. This is done either by having Val in her normal personality and having her do a make out fight with Ms. Rack, or do it yourself while Val is in her Bimbo personality. This will cause you to lose either from Val turning on you, or you being too tipsy to resist Ms. Rack's power (depending on what route you chose).
    • This lets you reload your latest savefile.

Trapdoor

  • During the Heroic Plotline, go to Drape's classroom after saving Val and Sarah's Minds and you have reached the tenth floor of the dungeon. A scene will occur in which the Protagonist is dropped down a trapdoor. If you have a high affection with Val, she will try and find Sarah to help you out. If you don't, but have given enough notes (minimum of 3 needed) to Julia, she will attempt to contact Sarah, assuming you have a high enough affection for Sarah as well. Should you fail to have enough affection towards Sarah, have Val hate you and not given enough notes to Julia, the game will end.
    • The Protagonist tries to break out, but fails doing so. After a while, s/he is overcome by Drape's power and, supposedly, becomes the same mindless dolls that Drape tried to make Val and Sarah.
      • This lets you reload your latest savefile.

The New Molly

  • During Jane's fourth lesson, transform into Molly. Next, have people assume you are Molly rather than the Protagonist. This will reinforce the thought that you are, in fact, Molly. Jane will send the real Molly to Jane's house and the Protagonist will live his/her life thinking s/he is Molly, including taking over working at the Item Shop. It's implied during the ending that Jane made the real Molly into a pet for her to play with.
    • Various ways of doing so is having any character in their Mindless personality, Bimbo Val or Tough Sarah. For their Mindless forms, the Protagonist doesn't get a word in to correct them, Bimbo Val is too oblivious to take note and Tough Sarah is too scary for the Protagonist to correct. 
      • This lets you load your latest savefile.

Mysterious Book Slave (Rosa only)

  • During the Mysterious Book route, there's two possible ways to get a Bad Ending. Either by reading the book (either alone, or with Val) three times or by giving it to Jane. Both of those requires you to play as Rosa.
    • During the former, the Protagonist becomes more and more tempted to read the book. After the third time, the Protagonist begins reading it. If Val is your friend and with enough affection, she'll join in and read it as well.
    • If you give it to Jane and attend one of her classes as Rosa and didn't charm Sarah, the Book will be given to another person who will now become the Protagonist's (and the rest of the school's) Master.
      • This lets you load your latest savefile.

Bimbo World Game Over

  • To access this ending, start the Bimbo World NG+.
    • During it, simply re-do the Bimbo World Ending.
      • At the end of it, Val attempts to warn the Protagonist but is too late. As a result, the Protagonist is also struck by the magic, turning into a bimbo as well.

Succubus Molly

  • To get this ending, you must transform Molly into a Succubus by feeding her enough Love Potions. Once done, make her Hunger stat raise to 25 a total of 3 times. Each time it reaches 25, she will assault the Protagonist.
    • The third time, she'll forcibly make the Protagonist drink a love potion and become the Protagonist's lover.
      • This lets you load your latest savefile.

The New Valerie

  • To get this ending, use Transform on Val in the hallway or in the streets, then use Shrink on her to take her place. You must have unlocked the criteria for the first scene of the Heroic Route to start, namely reaching the fourth floor of the dungeon.
    • Head to Drape's classroom and a scene will trigger in which he assumes that the Protagonist is Val and then curses the Protagonist, identically to how he'd curse Val at the start of the Heroic Route. The Protagonist will eventually take over living his/her life as Val, with the real Protagonist's mind being gone. It's unknown what happens to the real Val during this route.
      • This lets you start back in the hallway.

Betrayed Val's Trust

  • To get this ending, you must complete the criteria for the Faculty Control ending (minimum of 10 slaves - 3 of which must be the teachers and 1 of which must be Val).
    • When confronting Drape, all slaves will give testimony which affects Val's Trust. If Val's trust is too low (less than 30) by the end of the testimonies, she won't help the Protagonist deal with Drape.
      • In this ending, she apologizes but she's worried that the Protagonist will use his/her Gift to make everything terrible once more, so she lets Drape control them all, making them into mindless students who will not focus on relationships anymore, causing Drape to win once and for all.

Lost to the Frost Queen

  • To get this ending, Ashley must lose the battle against the Frost Queen and Julia cannot have her bracelet.
    • After losing the battle, Ashley is grabbed by the Frost Queen, who plans on keeping her and Julia separate, realizing they're sisters and care about each other. If the Protagonist is Dan, he's changed into a female by unknown means.
      • The three of them are turned into breeding slaves for the monsters, unable to think straight anymore, just constantly giving birth.
        • If Kate haven't saved you up to that point, she will save you then. This lets you continue the game, but you're unable to capture the Frost Queen.

Monster Specific Game Overs

Rubber Naga Bad Ending

  • To get this ending, simply lose to a Rubber Naga.
    • A short scene plays out in which the Protagonist is assaulted by the Rubber Naga.
      • This lets you wake back up in Dr. Tiff's room.

Slime Girl Bad Ending

  • To get this ending, simply lose to a Slime Girl.
    • A short scene plays out, in which you can (if you're female) either fight back or accept your fate. Choosing the latter causes another scene to play out, in which Dr. Tiff is in the Dungeon, searching for Rosa. She'll bring her back to the hospital and scold Rosa before sending her off again. Losing as Dan simply causes a short scene to happen after which Dan wakes back up in Dr. Tiff's room.
      • This lets you wake back up in Dr. Tiff's room.

Flower Girl Bad Ending

  • To get this ending, simply lose to a Flower Girl.
    • A short scene plays out, during which the Flower Girl (if male) tries to seduce and/or mate with you, while as a female, it tries transforming you into a Flower Girl as well.
      • This lets you wake back up in Dr. Tiff's room.

Aquatic Girl Bad Ending (Rosa only)

  • To get this ending, simply lose to an Aquatic Girl.
    • A short scene plays out in which the Aquatic Girl lifts Rosa up and starts playing with her, literally fucking her brains out.
      • This lets you wake back up in Dr. Tiff's room.

Trivia

  • The Bimbo World ending is the first non-failure ending added to the game. Completing it leads to a NG+ in which you may add Molly to your party. Val joins the party by default, regardless.
    • The Bimbo World ending was originally called the Mass Bimbofication Ending.
  • The Aquatic Girl ending was the first ending that was only available as Rosa.
    • As of version 0.62, Dan cannot trigger this ending.
  • The Frost Queen ending is the first monster related bad ending in which the Protagonist somehow changes gender unless already female.