- Walkthrough - Adventure High Wiki

Walkthrough

From Adventure High Wiki
Revision as of 14:24, 31 August 2017 by imported>Furukawa (→‎[Bonus] Monster Capture)

A walkthrough for the various routes in Adventure High.

They're in no set order - just use the toolbar to quickly jump to the section you're interested in.

Routes with [Complete] after them means that the route is finished and is either a sub-route or leads to a NG+. It's possible that more will be added to them in the future, but it's unlikely.

Routes with [Bonus] before them means that they're not an actual route and is more so for fun (such as monster capture).

Alignments listed are purely for fun and affects the game in no way whatsoever. It was added out of boredom and will probably be removed at some point.

Heroic Route

The default route of the game.

Alignment: Lawful Good.

With the game starting on this route, there's literally no way you can miss it at any point.

When you head to School and team up with Val, feel free to say either thing to her at all times.

Eventually, you'll be in the Dungeon.

Here's the first chance you may stray from the Heroic Route.

When given the option to use the spell or not on Val, pushing it 3 times causes her to enter her Mindless self.

If you choose to keep her as that, you've now shifted to the Tempted Hero (or possibly the Student Control) route. Both are listed below.

However, when she's like that, if you choose to NOT keep her like that, you're still on the Heroic Route.

Regardless of choice, a boss appears. Hit it once with Val's Burst spell (it only has 50 HP and she'll always deal 96 damage if she got full Stamina). You'll be back in your room after the scenes end.

Head back to school and see all classes.

After seeing both Drape's and Dr. Tiff's classes, speak to Sarah. You're free to not heal her. However, if you use Grapple, Charm or Suppression on her, it'll again shift you to the Tempted Hero path. So instead, use Boost.

Speak to Val as well - if you attempt to use Suppression on her, she'll get pissed and leave the party. However, you won't count as the Tempted Hero path - it WILL drop you one level of Affection, though. So don't if you like her. Using Confuse and then Suppression, however, causes her to become your slave. Again, welcome Tempted Hero path.

Head further into the Dungeon until you reach floor four. Once you do, activate the Sigil down there (or keep moving - really, it's up to you).

Once done, go back to the School and you'll find Val in the same outfit that Drape wears. She'll claim that it was her idea, but the Protagonist isn't buying it.

Head to Dr. Tiff's room and she'll say that Val is cursed, but she can't remove the curse. Shit.

The Protagonist heads back into the hallway and Jane confronts you about Val, asking how she is. Jane volunteers to help, but says the Protagonist shouldn't go in alone. S/He'll say that s/he has someone in mind (Sarah). Change your party so that Sarah is in it, then head to Dr. Tiff's room.

Dr. Tiff will think you already got another girl cursed, but they'll instantly defend themselves, saying they simply wish to help. Dr. Tiff, reluctantly, agrees to let you help, but if you do anything bad, it's on your asses.

Jane channels a spell for the Protagonist and Sarah to enter Val's mind. Once inside, Jane remarks that Val's favorite seems to be purple.

Head north and touch the Sigil near the top. In the next room, head to the upper left corner and touch the Sigil. A scene occurs, in which the Protagonist remarks that the monster blocking them looks like the monster on the first floor. Jane says there's no monsters on the first floor, but the Protagonist claims s/he and Val fought one, causing Jane to go silent.

A boss fight starts. Time to fight.

The boss is quite tanky and might take a bit of time to beat the ever loving shit out of.

If you brought a third member (such as Ashley), have Sarah and the third member attack while the Protagonist keeps their HP up with Boost. The boss shouldn't take too long to fall. I recommend being around level 7-8 at least to fight him.

Afterwards, use Boost (again, using anything else places you on the Tempted Hero path).

Val's free!

Head to Ms. Rack, who will tell you that she'll speak to Drape about leaving students alone. The Protagonist and Val thanks her before leaving. Also, don't forget to re-add Val to the party, if you so please.

Go further into the Dungeon (floor seven or later, to be exact) a scene occurs in which you'll meet with Sarah. She asks why you haven't been to Drape's classes as of late. The Protagonist asks why the hell s/he should, given how Drape tried to enslave Val. Sarah says that good students attends all classes, so the Protagonist lures Sarah with him/her to Jane's room, claiming they found a Secret Note. Sarah thanks the Protagonist for bringing her along.

Head to Jane's room. Sarah will remark that she doesn't see any other students and Jane enters, asking why they're in her room an hour ahead of class. The Protagonist quickly explains it and she agrees to help - and says that the Protagonist needs some help with improving his/her magic later.

Heading into Sarah's mind, the only line to explain what it looks like is this: "BURN, BABY, BURN!" Everything seems to be on fire. You (okay, maybe not you), the floor, the roof, the walls, the ENEMIES.

Anyway, head north to the Sigil and touch it. In the next room, head to the bottom right corner and touch the Sigil.

Another boss fight erupts!

This boss hits hard and he hits fast. If you have Grapple (or better yet, Trip) with the Protagonist - use it! It'll heavily delay his next turn, allowing you to get a few free shots in.

Once defeated, use Boost (again, anything else changes you to the Tempted Hero path). This also increases her max HP by 50 (God knows she could use it).

A small side-quest begins at this point, in which the Protagonist has to get more control over his/her power and gets help from Jane in doing so.

Back outside, Jane will begin giving the Protagonist some lessons with help from Molly, who needs more credits to pass her school year.

During the first class, when Jane asks if you're ready, tell her that you're unsure about using your magic. She'll ask what's wrong and the Protagonist admits to being worried about losing to temptation. Doing this makes Molly join after the class. For this class, you simply need Suppression (initial).

For the second class, you'll need the Charm spell. It's the third spell in the Debilibating tree.

For the third class, you need access to the Charm spell. It's the third spell in the Support tree.

For the fourth class, you need the Transform spell. It's the third spell in the Physical tree.

You can either choose to transform into Jane, allowing you to enslave her later (WARNING: TEMPTED HERO PATH. DO NOT TEMPT ME) or into Molly, which is intended.

Choosing to transform into Molly gives you a few extra challenges - you need to reinforce your own nature more than Molly's. As people will keep thinking you're Molly rather than the Protagonist, depending on their personality, it'll affect which version it reinforces. As a rule of thumb, normal personalities reinforce the Protagonist's nature as the Protagonist will correct them. Otherwise, the Protagonist might suffer from Molly's non-existant self-esteem and not correct them.

Once you're done, head back to Jane. If you succeeded - you'll transform back. Congratulations!

If you got even 1 more point Molly compared to the Protagonist, a game over scene happens in which Molly has been (presuambly) enslaved by Jane and you'll take over as Molly - including working in the Item Shop. Well shit.

Regardless if you did them or not, head to Drape's classroom. Drape will confront you about saving your friends, but Drape remarks that the Protagonist has hidden desires lurking inside him/herself. Drape then opens a trapdoor beneath the Protagonist and leaves.

From here, three possible outcomes happen:

-If you're not friends with Val, Sarah and/or Julia, a bad ending happens in which the Protagonist is changed into the same mindless dolls that Val and Sarah became, that you saved them from.

-If you're friends with Val/Sarah, Val will find you and have Sarah destroy the door for the Protagonist to get out.

-If you're not friends with Val, but have given enough Secret Notes to Julia, Julia will contact Sarah and inform her about the Protagonist's current situation. Sarah finds the Protagonist and destroys the door before helping the Protagonist escape.

As of version 0.38, this is all that happens on this route.

Tempted Hero Route

You have enslaved at least one other person. Alignment: Lawful Neutral/Lawful Evil.

Student Control Route

You plan on enslaving all of the students. Alignment: Neutral Chaotic.

Faculty Control Route

The teachers will become your slaves. Alignment: Neutral Chaotic.

Berserker Route

Freeing the Berserker from her rage. Alignment: Lawful Good.

Bimbo World Route [Complete]

Make the world into bimbos, except for the Protagonist. Alignment: Chaotic Neutral.

Mysterious Book Route [Complete]

Make the School submit to you as their new Master. Alignment: Chaotic Neutral.

Magical Contract Route

A contract that makes anyone who signs it use a spell in the future in return for using a spell that you ask them to. Alignment: Neutral (due to it being unknown).

Willing Slaves Route

Willing Slave Valerie

Valerie will become your willing slave. Alignment: Lawful Neutral

Willing Slave Cassandra

Cassandra will become your willing slave. Alignment: Lawful Evil.

[Bonus] Monster Capture

Not an actual route - it's just about capturing monsters.

After visiting the Item Shop the first time, you can start capturing MONSTERS! This is unlocked by going to the Monster Ranch.

Here's a list of all monsters you can capture as of version 0.38 - do note that you must accept jobs in order to be able to capture them initially!

The first one is a Heart Slime. They spawn on floor four. They are quite resistant to magic, but physical attacks packs quite a punch. Drop them to low enough HP (about 50-100 or less) and use a Chakram to capture them.

Drop it off and pick up the next quest. Now, you need to capture two monsters.

The first one is a Rubber Naga. They spawn on floors six and seven. Head to the Sigil on floor seven, get into an encounter with one, then simply use a Chakram and it's instantly captured. Easy!

The second one you need for this quest is a Slime Girl. They spawn on floor nine. Head there and use the Protagonist's "Torment" spell to drop their HP low enough to capture - they take quite a lot of damage from Destructive spells, so avoid using that if they're on low HP (their max HP is 705).

Once done, get your third and final quest. This time, you have to capture four Flower Girls. They spawn on floor twelve and occassionally on floor thirteen. They hit quite hard - and fast. As such, you're better off hitting them hard back. Use Torment with the Protagonist to drop their HP while the other two either slow them or keep your HP up (depending on who you bring). Once you got four, congratulations, you're done!