A walkthrough for the various routes in Adventure High.
They're in no set order - just use the toolbar to quickly jump to the section you're interested in.
Routes with [Complete] after them means that the route is finished and is either a sub-route or leads to a NG+. It's possible that more will be added to them in the future, but it's unlikely.
Routes with [Bonus] before them means that they're not an actual route and is more so for fun (such as monster capture).
Alignments listed are purely for fun and affects the game in no way whatsoever. It was added out of boredom and will probably be removed at some point.
Characters that's not part of the school (such as Erin and Eric) are listed under the NPC enslavement.
Mind you, leveling tips aren't really present here. That's what the leveling guide is for.
Heroic Route
The default route of the game.
Alignment: Lawful Good.
With the game starting on this route, there's literally no way you can miss it at any point.
When you head to School and team up with Val, feel free to say either thing to her at all times.
Eventually, you'll be in the Dungeon.
Here's the first chance you may stray from the Heroic Route.
When given the option to use the spell or not on Val, pushing it 3 times causes her to enter her Mindless self.
If you choose to keep her as that, you've now shifted to the Tempted Hero (or possibly the Student Control) route. Both are listed below.
However, when she's like that, if you choose to NOT keep her like that, you're still on the Heroic Route.
Regardless of choice, a boss appears. Hit it once with Val's Burst spell (it only has 50 HP and she'll always deal 96 damage if she got full Stamina). You'll be back in your room after the scenes end.
Head back to school and see all classes.
After seeing both Drape's and Dr. Tiff's classes, speak to Sarah. You're free to not heal her. However, if you use Grapple, Charm or Suppression on her, it'll again shift you to the Tempted Hero path. So instead, use Boost.
Speak to Val as well - if you attempt to use Suppression on her, she'll get pissed and leave the party. However, you won't count as the Tempted Hero path - it WILL drop you one level of Affection, though. So don't if you like her. Using Confuse and then Suppression, however, causes her to become your slave. Again, welcome Tempted Hero path.
Head further into the Dungeon until you reach floor four. Once you do, activate the Sigil down there (or keep moving - really, it's up to you).
Once done, go back to the School and you'll find Val in the same outfit that Drape wears. She'll claim that it was her idea, but the Protagonist isn't buying it.
Head to Dr. Tiff's room and she'll say that Val is cursed, but she can't remove the curse. Shit.
The Protagonist heads back into the hallway and Jane confronts you about Val, asking how she is. Jane volunteers to help, but says the Protagonist shouldn't go in alone. S/He'll say that s/he has someone in mind (Sarah). Change your party so that Sarah is in it, then head to Dr. Tiff's room.
Dr. Tiff will think you already got another girl cursed, but they'll instantly defend themselves, saying they simply wish to help. Dr. Tiff, reluctantly, agrees to let you help, but if you do anything bad, it's on your asses.
Jane channels a spell for the Protagonist and Sarah to enter Val's mind. Once inside, Jane remarks that Val's favorite seems to be purple.
Head north and touch the Sigil near the top. In the next room, head to the upper left corner and touch the Sigil. A scene occurs, in which the Protagonist remarks that the monster blocking them looks like the monster on the first floor. Jane says there's no monsters on the first floor, but the Protagonist claims s/he and Val fought one, causing Jane to go silent.
A boss fight starts. Time to fight.
The boss is quite tanky and might take a bit of time to beat the ever loving shit out of.
If you brought a third member (such as Ashley), have Sarah and the third member attack while the Protagonist keeps their HP up with Boost. The boss shouldn't take too long to fall. I recommend being around level 7-8 at least to fight him.
Afterwards, use Boost (again, using anything else places you on the Tempted Hero path).
Val's free!
Head to Ms. Rack, who will tell you that she'll speak to Drape about leaving students alone. The Protagonist and Val thanks her before leaving. Also, don't forget to re-add Val to the party, if you so please.
Go further into the Dungeon (floor seven or later, to be exact) a scene occurs in which you'll meet with Sarah. She asks why you haven't been to Drape's classes as of late. The Protagonist asks why the hell s/he should, given how Drape tried to enslave Val. Sarah says that good students attends all classes, so the Protagonist lures Sarah with him/her to Jane's room, claiming they found a Secret Note. Sarah thanks the Protagonist for bringing her along.
Head to Jane's room. Sarah will remark that she doesn't see any other students and Jane enters, asking why they're in her room an hour ahead of class. The Protagonist quickly explains it and she agrees to help - and says that the Protagonist needs some help with improving his/her magic later.
Heading into Sarah's mind, the only line to explain what it looks like is this: "BURN, BABY, BURN!" Everything seems to be on fire. You (okay, maybe not you), the floor, the roof, the walls, the ENEMIES.
Anyway, head north to the Sigil and touch it. In the next room, head to the bottom right corner and touch the Sigil.
Another boss fight erupts!
This boss hits hard and he hits fast. If you have Grapple (or better yet, Trip) with the Protagonist - use it! It'll heavily delay his next turn, allowing you to get a few free shots in.
Once defeated, use Boost (again, anything else changes you to the Tempted Hero path). This also increases her max HP by 50 (God knows she could use it).
A small side-quest begins at this point, in which the Protagonist has to get more control over his/her power and gets help from Jane in doing so.
Back outside, Jane will begin giving the Protagonist some lessons with help from Molly, who needs more credits to pass her school year.
During the first class, when Jane asks if you're ready, tell her that you're unsure about using your magic. She'll ask what's wrong and the Protagonist admits to being worried about losing to temptation. Doing this makes Molly join after the class. For this class, you simply need Suppression (initial).
For the second class, you'll need the Charm spell. It's the third spell in the Debilibating tree.
For the third class, you need access to the Charm spell. It's the third spell in the Support tree.
For the fourth class, you need the Transform spell. It's the third spell in the Physical tree.
You can either choose to transform into Jane, allowing you to enslave her later (WARNING: TEMPTED HERO PATH. DO NOT TEMPT ME) or into Molly, which is intended.
Choosing to transform into Molly gives you a few extra challenges - you need to reinforce your own nature more than Molly's. As people will keep thinking you're Molly rather than the Protagonist, depending on their personality, it'll affect which version it reinforces. As a rule of thumb, normal personalities reinforce the Protagonist's nature as the Protagonist will correct them. Otherwise, the Protagonist might suffer from Molly's non-existant self-esteem and not correct them.
Once you're done, head back to Jane. If you succeeded - you'll transform back. Congratulations!
If you got even 1 more point Molly compared to the Protagonist, a game over scene happens in which Molly has been (presumably) enslaved by Jane and you'll take over as Molly - including working in the Item Shop. Well shit.
Regardless if you did them or not, head to Drape's classroom. Drape will confront you about saving your friends, but Drape remarks that the Protagonist has hidden desires lurking inside him/herself. Drape then opens a trapdoor beneath the Protagonist and leaves.
From here, three possible outcomes happen:
-If you're not friends with Val, Sarah and/or Julia, a bad ending happens in which the Protagonist is changed into the same mindless dolls that Val and Sarah became, that you saved them from.
-If you're friends with Val/Sarah, Val will find you and have Sarah destroy the door for the Protagonist to get out.
-If you're not friends with Val, but have given enough Secret Notes to Julia, Julia will contact Sarah and inform her about the Protagonist's current situation. Sarah finds the Protagonist and destroys the door before helping the Protagonist escape.
So, you manage to escape from Drape's conversion chamber? Good for you.
Head to the Library to advance the story.
In here, Julia will either remark that Drape knows about your deal or that she was the one who helped the Protagonist from the chamber.
You can either Subdue her or Push Past her.
Choosing to Subdue her allows you to use a few different spells, such as Confuse or Shrink on her. Once done, head to Jane's Room and speak to Jane. You'll enter Julia's Mind.
It's a library. Big shocker, right?
While in there, head straight east. Once you're as far east as you can, head slightly north and wait for a few seconds. There's no Sigil in this dungeon and is instead based of coordinates.
A boss will emerge - if you saved Ashley and fixed her mind, you'll fight Bound Woman. Otherwise, you'll fight Shadow Girl.
Regardless of which, use Trip with the Protagonist and, if you brought Molly, have her use Group Heal to keep your HP up. Just hit them with your hardest hitting spells and the boss should go down fairly soon.
Once done, Julia will forcefully throw you out of her mind, without giving you the option of using magic. As she does, Drape enters, intending on enslaving Jane and the Protagonist. However, realizing that the they're aware of Drape, he simply leaves again, causing the others to let out a sigh of relief.
If you choose to push past her, head to Jane's room and bring Jane back. Do the steps listed above (TL;DR: Head straight east and then up. Wait a few seconds).
The same bosses will play out regardless of route.
Once you're sent out, Julia will have changed bodies with the Protagonist. She'll ask the others to stay behind to delay Drape as much as possible while the Protagonist gets help.
If you're Dan, he'll realize he's in Julia's body because of his new boobs.
If you're Rosa, she'll realize she's in Julia's body because the fabric is a lot softer than her normal clothes.
Heading back into the library causes ??? to warn you that you shouldn't fight Drape. The Bear Claw that you fought if you went on Sarah's Home route has a lot lower defenses than Drape - basically the defenses of a thin paper sheet by comparison.
Choosing to push a Bad End to happen and you'll end up in the Hallway again.
To advance, speak to Dr. Tiff. If you tell her everything, another Bad End plays out in which she gets pissed as per usual. Drape will come into Dr. Tiff's room, having enslaved Dr. Tiff and then enslave the Protagonist who is still in Julia's body.
If you choose to tell her only the minimum amount, Dr. Tiff gets pissed again. She'll then sever the connection between Julia and the Protagonist, causing the Protagonist to wake up in his/her own body again.
To escape, use Confuse to make them remain under Drape's control and you lose the ability to add or remove them from your party for the time being.
Otherwise, use Suppression, causing them to for the time being count as your slaves until you can get it fixed. It is unknown if this places you on the Tempted Hero path.
As of version 0.42, this is all that happens on this route.
Tempted Hero Route
You have enslaved at least one other person. Alignment: Lawful Neutral/Lawful Evil.
At any point, enslave another person in order to start this route. However, the first real "entrance" to it isn't until you've fixed Sarah's mind - at that point, choose to enslave her in some way and a different version of Jane's first class plays out. Molly won't you join after it, but she'll join you after the second one instead.
There's very few differences on it compared to the Heroic Route as of version 0.42.
Student Control Route
You plan on enslaving all of the students. Alignment: Chaotic Neutral.
This section will only list how - and when - you can enslave people as of version 0.42. They are not in any set order.
Valerie's Enslavements
- Your first chance is in the Dungeon when you've obtained your spells.
- Your second chance is in the hallway. Use Confuse, followed by Suppression and she'll become your slave.
- Your third chance is after saving her mind - simply use Suppression and she'll become your slave.
- After you started the Redemption Route, speak with Dr. Tiff and enslave her. Once back outside, use Confuse on Val and she'll be your slave again.
- Alternate to the above: enslave Dr. Tiff, then speak to her about fetishes, then ask her to elaborate. Speak to Ms. Rack next and talk about Val. Ask her to help you re-enslave Val.
Sarah's Enslavements
- Your first chance is in the hallway. Use Suppression or Grapple and she'll become your slave.
- Your second chance is when you've saved her mind. Use Suppression.
- Your third chance is during the Doll Sarah route. After using Boost to fix her back to normal, use Suppression and she'll become your slave.
- Your fourth chance is during the Mysterious Book route. Simply give it to her if she has 40 or more Affection and she'll become your slave the next time you run into her.
Julia's Enslavements
- Your first chance is in the Library upon your initial encounter. Use Confuse followed by Suppression or Grapple.
- Your second chance is if you're not dating her and find out that she sent Ashley home. Choose to punish her. This will also break Ashley's mind in the process.
- Your third chance is after fixing Ashley's mind. Choose to enslave her after you've enslaved Ashley.
Cassandra's Enslavements
- Your first chance is by meeting with Cassandra in Drape's room once Sarah is level six or above. Step in to help Sarah and Cassandra will fight you. Defeat her, then use Grapple.
- Your alternate first chance is by enslaving Julia, have her in her Fanatic personality, then lure Cassandra out. Follow the above steps.
- Your second alternate first chance is by using Boost on her four times during the battle. She'll become a hucow. Tell her you'll fix her, then use Suppression and she'll become your slave.
Molly's Enslavements
- Your first chance to enslave her is during Jane's fourth class. Choose to transform into Jane instead of Molly, then use Confuse on Jane. In the next scene, she'll become your slave.
- Your second chance is to complete Jane's fourth class normally and then speak to Molly in the Item Shop. Use Grapple with her during the scene and she'll become your slave.
Ashley's Enslavements
- Your first chance is when Julia admits to sending Ashley home. Choose to punish Julia. This will break Ashley's mind in the process.
- Your second chance is when Ashley's mind is fixed. She'll volunteer to become your slave (though she won't count as a willing slave). Choose to enslave her. You're free to enslave Julia afterwards, too.
Faculty Control Route
The teachers will become your slaves. Alignment: Chaotic Neutral.
They are in the order they were added to the game.
Ms. Rack Enslavement
- Your first chance to enslave her is by having a slave Val and level her to level four. Lie to her why Val is acting differently, then get intel from Julia. Once done, speak to Val and make sure she's in the personality you want her to be, then speak to Val again.
- In the scene that follows, you will fail if make out session is between Normal Val and Ms Rack or yourself and Ms Rack if you got Bimbo Val (she'll be unable to fight back in the former and you'll be too tipsy to resist in the latter scenario).
- Your other option is to start the route to date Ms. Rack. After seeing what Val can do, choose to claim Ms. Rack as your slave.
Dr. Tiff Enslavement
- Your first chance to enslave her is by having at least three slaves and you must have started Jane's Private Classes. Two of your slaves must be Ms. Rack and Val. Val will confront you about being your slave in the streets. Speak to Julia and get information about Dr. Tiff. Afterwards, you have two options.
- Either speak to Ms. Rack, who will help you or speak to slave Cassandra, who must know Annoy. Regardless, Dr. Tiff becomes your slave.
- Your second chance is by having enslaved Jane. Speak to Dr. Tiff and choose to let Jane enslave her without agreeing to her deal.
Jane Enslavement
- Your first chance to enslave her is during her fourth class. Transform into her rather than Molly, then use Confuse on her. Speak to her again and she'll become your slave in the scene that follows.
NPC Enslavement
NPC: A character that's not part of the school. Alignment: Neutral Evil
Erin
To enslave Erin, you must have completed the first two Monster Capture quests.
At the start of the second one, when asked about the thought of having monsters as pets for sex, say it sounds like a nice idea. Erin will be happy to hear you agree, while Eric is more of a "oh my God, kill me".
Capture the Rubber Naga and the Slime Girl and return both of them. Head back to the streets and speak to Erin. Agree to meet her later.
Head back inside the Monster Ranch and head to the Monster Stables.
Speak with Erin again. At the first choice, ask her about Chakrams. At the next choice, tell her about your magic.
When she says "She's not ready to be tamed today," cast Flirt on her. She'll agree to go to the Protagonist's house.
Once there, speak to Erin again. You have two options at this point: promise to return her to normal, or don't promise. Both ways lets you enslave her.
If you decide to keep your promise, you get another option saying "Keep your promise" or "Keep your slave". If you want to enslave her, choose the latter.
Otherwise, simply cast Grapple on her during any time of the scene for another scene and she'll automatically become your slave, defaulting to her Mindless personality.
Eric
To enslave Eric, you must have first enslaved Erin.
Change Erin into Mindless or Dragon personality (Country works, but he's not reacting as heavily to it, so it's harder to pull off the Eric Suspicion route using it) and accept another Monster Capture Quest.
Eric at this point will be confused about her personality. Complete the quest and leave. Erin will speak with you and tell her that she thinks Eric is suspicious of her.
Tell her you'll think of something and go back inside.
Speak with Erin and she'll summon Eric. During this scene, cause Flirt on Eric to cause him to get baffled (this works regardless if you're Dan or Rosa).
Next, cause either Shrink, Confuse or Suppression on him.
If you choose to use Shrink, wait for the line "And now, as for you". During this line, cast Boost for a unique enslavement scene.
Otherwise, if you have given Julia four notes, she'll give you Intel on Eric. This is not needed, but it makes your spells somewhat more effective towards him.
Note that if you just flatout cast Confuse on him, he'll get pissed as he's aware of what's going on. You may threaten to blow away Erin's brains - without her arguing about it - to cause Eric to somewhat more willingly become your slave - though it won't count as a Willing Slave route.
Otherwise, you're getting banned from the store. Permanently. Tough luck.
Berserker Route [Complete]
Freeing the Berserker from her rage. Alignment: Lawful Good.
At level three or above, head to the first floor of the Dungeon.
There, you'll run into an unknown enemy called "Berserker". She has no memories of who she is and speaks very basically. You can find out about her by going into Dr. Tiff's room. Doing so has a 1/20 (5%) chance to trigger a scene in which she's treating some students who claims they were attacked. Dr. Tiff, however, retorts that no monsters lives on the first floor.
During the battle, use Suppression with the Protagonist three times. She'll calm down and agree to go with you.
If you defeat her, she'll run off - you can fight her any number of times, so don't worry.
Next, speak to Julia in the Library. Julia will ask where you found her and the Protagonist will say she was running rampage on the first floor of the Dungeon.
Julia decides to help fixing her up.
Head to the streets and the Berserker will say she was sent there by Julia. She reveals her name to be Ashley and she'll now willingly tag along with you.
Head into the Dungeon to floor ten or later, then back to the Library. A scene plays out in which Julia tries to teach Ashley to read, but results in Julia getting a black eye. Choose either option (though asking how Julia is gives some more Affection compared to asking when she's ready).
Regardless, head back into the Library. One of three scenes plays out:
- If you're not dating Julia, nor did her into your slave, she will somewhat reluctantly admit to sending Ashley back home. Punishing her causes her to become your slave and you'll break Ashley's mind in the process. Permanently.
- If she's your slave, you can punish her for the same result as above. She'll be VERY reluctant in admitting sending Ashley home.
- If you're dating Julia, she'll willingly admit to sending Ashley back home. You can either say it's a good or bad idea but it doesn't matter in the end. Regardless, Julia will bring Ashley back to you.
If either of the first two scenes happened, just head to your room - Ashley will rejoin your party automatically, though you have to add her back into the party again.
As long as you didn't choose to break her mind, head back to the Library and speak to Julia. She'll say she needs Jane's help - whether Jane is your slave or not is irrelevant. Go and speak to Jane.
If Jane is your slave, she'll willingly tag along.
If she's not, she'll remark that you need to do something for her in the future.
Heading back to the Library, speak to Julia again and a short scene plays out. You'll now fight the Berserker of Ashley's mind.
The Mind Berserker has 1000 HP and hits fairly hard with Slam dealing about 3-400 damage. Ouch! Keep your HP up with Boost (or Molly's Group Heal) while hitting her with all hardest hitting spells you've got.
Once done, Jane will bring you back out.
If Jane is your slave, the game advances automatically.
If she's not your slave, you have to speak to Jane in her classroom. This'll start the Contract plotline listed below.
Once done, head to the streets. Julia will run into you and show you the progress on Ashley... Who looks more broken than normal. If Val or Sarah are present, they will remark that Ashley is, in fact, NOT fine.
If you're dating Julia and confront her about Ashley, Julia will admit to being sick of all the setbacks. You can choose to leave her or embrace her.
For the next scene to play out, you must have Sarah's Mom. She will explain that Ashley seems as if she's missing her Soul. The Protagonist asks if she's undead or a monster, but Sarah's Mom explains that's not quite it. She can't quite explain it, but Ashley must get her Soul to return to normal.
Head to the twelvth floor of the Dungeon with Ashley in the party.
After a short bit, a scene plays out. Head to the thirteenth floor. Another scene plays out.
Head to the fourteenth floor for the third scene.
Finally, head to the fifteenth floor. After this scene, Ashley is removed from your party as she fainted. Head back to your room.
A lengthy scene plays out in which Ashley has returned back to normal and Julia is overjoyed. You get the option of enslaving Ashley at this point, though it won't break her mind this time around. Doing so also allows you to enslave Julia if you so please afterwards.
If you're dating Julia, a unique scene takes place, in which Julia remarks it would be fairly weird to have [the Protagonist's] girlfriend's sister as a sex slave. Ashley becomes overjoyed at the fact that Julia is dating someone.
To finish the route, choose not to enslave Ashley, causing the Protagonist to welcome Ashley to the team, "for real, this time".
Bimbo World Route [Complete]
Make the world into bimbos, except for the Protagonist. Alignment: Chaotic Neutral.
To start this route, you must at some point enslave Val and level her to level four.
Once you've done that, meet with Ms. Rack in her classroom. She'll ask about Val's behavior. Lie to her about why this is. Do NOT speak to Julia about this.
Level Val to fourteen and another scene plays out. During it, use Flirt on Ms. Rack to initiate a new scene. During the scene that follows, choose either option but both will fail. Instead, use Boost in order to make her feel pleasure for the first time in years.
Once done, bring Val to Ms. Rack. Make sure Val is in her bimbo personality for another scene to play out. At the end of the scene, either choose to fix Ms. Rack or keep her for yourself. Regardless, Val has changed back to her normal personality.
Head back to your room, change Val back to Bimbo and speak to Ms. Rack for the ending to play out.
This leads to a NG+. Congratulations. Short and simple.
Be warned that doing the same ending twice in a row causes a Bad Ending.
Mysterious Book Route [Complete]
Make the School submit to you as their new Master. Or fail because you're a female. Tough luck. Alignment: Chaotic Neutral.
To start this route, you must have obtained Ashley and seen the scene where Julia sends her back home. Neither of them has to be your slave.
Head to the Item Shop and a book will have appeared. It costs a whooping 10,000 Gems. Molly will sell it to you without a second though, but Derrick will have no memory of it showing up to begin with. Regardless, both will sell it to you without issue as long as you can pay for it.
There's two possible routes for this route, though only one is finished.
Head back to the Library and speak to Julia. There, give her the book and she will curiously ask what it is. The Protagonist admits to not being very sure but Julia decides to give it a read.
Speak to Julia again and another scene plays out. Let her keep reading it.
Speak to her again and another scene triggers yet again. Once again, let her read it.
Head back to your room and speak to Ashley. Julia will have given Ashley the book, solely to see if it works on her. Julia, from this point on, counts as your slave and has defaulted to her Slutty personality.
At this point, tell Julia you want the book back. Ashley will say she doesn't want to, but eventually agrees.
You can choose to let Ashley keep reading the book, but there's nothing further on that route as of version 0.42.
The other route leads to the ending. To get it, at any point, give it to Jane. You can give it to her at the end of most of her classes.
She will be surprised at the gift but agrees to give it a read. Head to her classroom and the ending plays out, with one of three possible outcomes:
- If the Protagonist is Rosa, it fails because Jane uses the book to control you as well, giving the book to an unnamed male student who becomes the new Master of the school.
- If the Protagonist is Rosa and has charmed Sarah at some point, Sarah will use a Gender Change Potion on the Protagonist to transform Rosa into Dan. This leads to the NG+.
- If the Protagonist is Dan, it does not matter what you've done before. It will lead to an ending in which the Protagonist becomes the new Master of the entire school. This leads to a NG+.
Magical Contract Route
A contract that makes anyone who signs it use a spell in the future in return for using a spell that you ask them to. Alignment: Neutral (due to it being unknown).
As long as Jane isn't your slave and you defeated the Berserker in Ashley's mind, head to Jane's room. She'll ask you to sign a contract. Not doing it increases Affection and you're given the option of stealing it or leaving it alone.
Signing it causes her to say she'll say she'll think of a spell for you to use later on.
If you choose not to sign it - and instead steal it - you can later present it to Reese to have her sign it.
That's all as of version 0.42.
Mysterious Revenge Route
An unknown person is out to get you. Why? Let's find out. Alignment: Lawful Neutral
To start this route, you must have seen Sarah and Cassandra's dungeon chatter and decided to talk Cassandra out of using the potion. She'll throw it in a lake, causing the start of this route.
Head to your room, then exit. A harmless prank will happen which fails. Head to the streets again - note that it might take a few visits - and another scene happens in which you have a bunch of mails waiting for you. Choosing to read it causes it to fail - the Ink Bomb inside will be facing the wrong way. Otherwise, throw them away. Both ways work.
The next scene is at the Lake. Again, choose either option and then head to the Item Shop. One of two scenes will play out - depending on who's currently working there. Regardless, a mysterious person will hurry off.
The final scene takes place outside the school - Cassandra has seemingly been targeted by those pranks as well. Just what the hell is going on?
After you've seen the scene, head to the forest next to the lake. A scene will trigger in which Cassandra has laid out a trap. You can choose to either listening to the person, who introduces herself as Reese, or just go ahead and enslave her. You can also use the Contract on Reese to have her sign it, which she agrees to do.
Whether you decide to enslave Reese or just flatout apologize, Reese will join your party.
However, if you choose to use Boost on Reese, Reese will in fact NOT join the party and instead just leave.
Willing Slaves Route
Willing Slave Valerie
Valerie will become your willing slave. Alignment: Lawful Neutral
To trigger this route, the following things must be done, in order:
- You must have enslaved Sarah.
- You must have Sarah in Eager to Please form.
- You must not have gotten the third floor Secret Note.
- Sarah and Valerie must both be in your party. Valerie cannot be your slave.
- You must have the Flirt Support spell for later.
Once all five criteria are met, grab the third floor note.
A scene will play out in which Val will comment on Sarah acting like a needy puppy. Sarah tries to explain that it's because she wishes the Protagonist to be pleased with her. Val will confront you.
Admit to using your magic on Sarah. Yes, I'm serious. Yes, I'll wait for you to realize that it does not work when you choose to lie.
You're back? Alright, good.
Head to the Library and give Julia two notes to see Sarah topless. Val will walk in on you during the scene.
During the scene, use Flirt on Val. Sarah will suggest Val to join in, but she'll quickly hurry off.
Head to the Lake for a scene in which only Sarah and Val talk for a while. You cannot do anything during it.
Head to the store and another scene plays out. Val will try to beat around the bush. You can either play along at first, but regardless, you must confront her. When she asks if this is a game to you, say it's not. She'll leave.
Head back to your room and at this point change Sarah back to Normal Personality.
A scene plays out in which Sarah is fed up with it all and has brought Val back to you. Siding with Sarah forces Val to become your slave, while siding with Val causes her to become your submissive lover and willing slave.
Willing Slave Cassandra
Cassandra will become your willing slave. Alignment: Lawful Evil.
Meet Cassandra either by backing Sarah up or having enslaved Julia. Regardless of which route you choose, head to the first floor in the Dungeon and use Boost on her four times in the battle.
The next choice affects nothing but her looks - choose the one you want.
Choose to leave her as she is and then head back to the school.
There, she'll be mocked. You can either comfort her or mock her. It doesn't affect the plot either way.
Meet with her again and another scene plays out. Refuse to help her again.
During the third time, correct her. She'll agree to meet you at your house.
Once there, tell her to become your willing slave. She'll, very reluctantly, agree to doing so.
She's now your submissive lover and willing slave. Good for you.
Cowsandra Conspiracy
Alignment: Unknown (too little information on this route).
This is a sub-route of the Willing Slave Cassandra route.
Once Cassandra is your willing slave, head to floor thirteen of the Dungeon and check the upper left corner. You'll find a set of breast pumps there. Head back to your room and make sure that Sarah is in her Tough form.
Use the breast pumps on Cassandra a few times and a scene will play out, in which Sarah confronts Cassandra about her constant mooing and tells her (Cassandra) to say something in English. Cassandra simply moo's in reply.
Lovers Route
How to date all the characters in the game. Simple? Simple. Alignment: Lawful Neutral. (This is due to the fact you can cheat on them, though nothing happens if you do at the moment. It starts as Lawful Good but if you cheat on them, it'll end up as Lawful Neutral).
How to date Valerie
To date Valerie, meet her in the streets without having enslaving her.
If she's level eight or above, use Flirt on her during the line "It's not so bad with you there". If she's lower than that level, she'll say that "[Monster hunting] still isn't her thing". The Protagonist will invite her to his/her place. Head there.
If you choose "Hanging out," the date ends in a failure.
Choosing "going out" allows you to bring her to any of the three locations selected - even the Monster Ranch works, though she's somewhat reluctant about going there.
No matter which route you choose, you'll now date her. If you're into clingy girls, good for you.
How to date Julia
To date Julia, give her five Secret Notes and she needs 30 or more Affection.
After giving her five notes, talk to her and say you'd much rather talk with her and then use Flirt.
The Protagonist will suggest she heads outside but she seems hesistant to the idea. Regardless, she'll agree. Head to the Lake and meet with her. When she tells you it'd be a waste of time trying to emulate the trick she uses to ignore sounds, use Flirt again.
If you have enslaved anyone up to this point, she will reveal she kept track but will also willingly kneel down for you. She'll agree to going on a date with you.
Head back to the Library and you'll be presented with three options: stay in the Library, head to the Lake or head to the Monster Ranch. Choose either of the first two - the third will cause her to get angry and ask you to leave.
Whether you choose the first or second one, just make small talk with her. Ask her what she's working on and such. She'll eventually admit to searching for somebody. The Protagonist asks if that person is in the school. Julia confirms that the person is in fact alive, but she has no idea where the person is - nor does the person in question.
The Protagonist suggests they should go on a date when she has less on her mind, causing Julia to agree that she thinks it's a good idea. You're now dating Julia. Good for you!
How to date Sarah
To date Sarah, she needs at least 50 Affection and you must play as Dan to date her. It's not very hard to reach that much. To date her as Rosa, you must Charm her at some point.
Once you have that, meet with her in the streets. She'll ask if you're dating someone - if you are, lie. Otherwise, the Protagonist will say that you are, in fact, not dating anyone. She will ask you out. Agree and head to the Lake.
At the lake, talk to her about the lake twice if you want to trigger her Home Plot more easily.
Otherwise, if you at some point charmed her during the date - or you have enough Affection anyway - you can ask her to make out with you. Head back home and she'll be waiting there. During the make out session, choose to take the lead for her to learn a new Support spell. You're now dating her.
How to date Ms. Rack
Follow the steps to the Bimbo World Ending.
Once you've seen the scene with Val transforming Ms. Rack, speak to Ms. Rack again with Val in her normal personality.
Ms. Rack will ask you to stop abusing your magic. Tell her that it won't happen. She'll confront you about your behavior and asks why not, to which the Protagonist says it's not really his/her problem to begin with. Val will realize that Ms. Rack has fallen in love with the Protagonist but refuses to admit it.
Level Val to level sixteen, then head home again. Ms. Rack will ask to meet with you. She'll now become your lover. Congratulations, you're dating a teacher.
How to date Dr. Tiff
Start the Redemption route and free all of your slaves. In the scene that follows, cast Flirt on her at any time that she speaks.
More will be added once more is added to the game.
[Bonus] Monster Capture
Not an actual route - it's just about capturing monsters.
After visiting the Item Shop the first time, you can start capturing MONSTERS! This is unlocked by going to the Monster Ranch.
Here's a list of all monsters you can capture as of version 0.42 - do note that you must accept jobs in order to be able to capture them initially!
The first one is a Heart Slime. They spawn on floor four. They are quite resistant to magic, but physical attacks packs quite a punch. Drop them to low enough HP (about 50-100 or less) and use a Chakram to capture them.
Drop it off and pick up the next quest. Now, you need to capture two monsters.
The first one is a Rubber Naga. They spawn on floors six and seven. Head to the Sigil on floor seven, get into an encounter with one, then simply use a Chakram and it's instantly captured. Easy!
The second one you need for this quest is a Slime Girl. They spawn on floor nine. Head there and use the Protagonist's "Torment" spell to drop their HP low enough to capture - they take quite a lot of damage from Destructive spells, so avoid using that if they're on low HP (their max HP is 705).
Once done, get your third quest. This time, you have to capture four Flower Girls. They spawn on floor twelve and occassionally on floor thirteen. They hit quite hard - and fast. As such, you're better off hitting them hard back. Use Torment with the Protagonist to drop their HP while the other two either slow them or keep your HP up (depending on who you bring). Once you got four, congratulations, you're done!
For the fourth quest, you have two options: Either you can choose to hunt two Spearfish for 10,000 Gems or one Aquatic Girl for 8000 Gems. The former spawns on floor sixteen and sometimes floor seventeen. The latter spawns on floor seventeen. Regardless of which you choose, they hit hard and they hit fast. Trip from the Protagonist is probably your best option and only focusing on capturing one per battle.